New Ages III - After Dark

  • Rating: 8.9

Reviews and comments

    Superjazz 15 Mar 2008, 11:43 (edited 15 Mar 08, 11:50)

    9Recommended:

    The New Ages-series seems to continue on from Snooze. This time the step of improving is long. The ‘story’ doesn’t apparently go ahead anymore though, but instead the levels themselves are epic alone. Which makes it much more entertaining for me at least.

    ‘Land of Kaamos’, that is probably supposed to be the first level of the pack, creates a very dark and cool atmosphere over the level, that the name stands for. You can barely see the background in fullscreen, windowed players might think it’s just plain black, until the effects of ‘northern lights.’ This level though has it’s fun moments with the gameplay. It might be a bit limiting, but isn’t too crowded at all. Luckily it doesn’t get too tactical since carrots are placed far away from each other.

    ‘Kurast Bazaar’ is my favorite battle-level of the pack, being another dark level with a mysterious and creepy spirit, enhanced by the good music choice. The level just looks neat everywhere, despite the darkness. I also like how the gameplay doesn’t just stick to the center of the level, but you are able to hide as well. Here you may indeed look out for secrets…secrets that contain PowerUps for instance!

    One of the smaller levels in the pack is ‘Water.’ Perhaps the name means a Water Pumping Station, possibly something else. Eventhough it’s smaller, it isn’t much worse than the other battle-levels in the pack. The moving background is a nice effect, but might bore for a longer playing-session. Gameplay is solid, to say at the least. I consider the positions of carrots, PowerUps, and especially ammunition balanced.

    ‘Desolate Chemistry’ has a very similar concept to the previous level. The gameplay is entirely different though. PowerUps have been thought about well, but instead the carrots are both to the right side of the level. I would have liked another of them to be placed into the empty bottom-left room. For a change, it is nice that this level utilises pits as well.

    ‘Echo Isle’ is a good use of the Islands-tileset by Blade. Background is very original, though solid walls look bland mostly. The layout is simple, although so it was in WC3. Bonus is though the decent placement and the fact, that the level is only partly symmethric.

    ‘Northscar Needle’ is probably my favorite level in the whole pack. It is the only symmethric level, but with this gameplay it works. I haven’t seen this tileset used a lot before, especially not this well. This level should be the most practical from a player’s view. The tubes above bases could be easier to reach though.

    ‘microcrack’ has a more classical Snooze’s layout, that contains two full energies. It reminds me a bit about ‘Teacup’, although this one is just way more open and better-looking. Some electroblaster would be useful here, but it still works with more than 2 players.

    At this point you would possibly start wondering, when is he starting to recycle his previous levels? Well, that would probably take a while, since the only unnamed level of the pack is completely different apart from the rest of the pack, and is still fun to play in. Never does the author bore to decorate the levels the way like this either. This level has the bases separated more in vertical dimensions, yet the layout is still horizontal. That explains the situation of the full energy in the somewhat “middle.”

    The last level, that is named ‘After Dark’ is perhaps a bit too Eyecandy-focused. That doesn’t mean the level is bad by it’s layout nor that it would be practically useless. It is a more tunnely level of the pack and that way reminds me of ‘The Boneyard’ from NA I. This one is still much better than it. I feel a little unsure about what the name exactly means here, but since the previous levels were mostly dark or twilight, this must be the lighter side of the pack. Refreshing.

    I quite much liked the eyecandy-side of this pack, giving a boost to the gameplay-side that wasn’t left unimportant, since the pack finally had some original concepts and stuff to bring with it. The way that pickups were put in satisfies me as well, because it is after all quite important that an imbalance or hard-to-pick-up stuff are sometimes things that ruin levels a bit, or a bit more in general.

    This pack is so far easily the best in the New Ages-series. What can I say? Download, host and play this often. It isn’t just about a few good/neat levels, but the entire pack is worth a try. Nice work etc.

    P.S. Up for a duel in ‘Echo Isle’? ;0

    SJ

    3 people found this a good review. Did you? Yes/No

    Jerize aka TripleJ 14 Mar 2008, 18:04

    9Recommended:

    Very nice pack. I think that Desolate Chemistry is best battle level and After Dark is best CTF level in this pack.
    Nice job Snooze, again :D

    This is a short review. It has less impact on the upload's score.

    Lark 20 Mar 2008, 18:49

    9Recommended:

    Good level pack. I liked the level After Dark a lot, especially. Did you have to use the Sluggion theme, though? I hate that stupid song. Anyways, most of these levels were really good, a few of them I can’t say I loved. Download reccomendation, overall.

    This is a short review. It has less impact on the upload's score.

    SPAZ18 20 Mar 2008, 20:07

    9Recommended:

    Brilliant level pack!
    These levels are definitely worthy of being included in AB10.
    GJ Snooze! =D
    Download recommended!

    This is a short review. It has less impact on the upload's score.

    FireSworD 27 Mar 2008, 23:55 (edited 26 Jun 08, 08:10)

    8Recommended:

    8.0 (Northscar Needle owns). I’ve felt the artistic appeal of the levels went down for me. The levels look worse to me now after repeat playing and other factors. Since the looks are the most important thing in this pack, the rating takes a huge hit.

    Rating is back to what it originally was.

    This is a short review. It has less impact on the upload's score.

    PT32 16 May 2008, 19:59

    9Recommended:

    I voted super super awesome!

    DL recommendation: Why yes, ya freakin’—

    This is a short review. It has less impact on the upload's score.

    spejsboi 13 Mar 2008, 13:16

    when i just saw this upload i was like “haha i bet DS is gonna give this some ridiculously high rating”

    Echo Isle – the first level in the pack. kinda linear and generic, it’s a shame that even after all these years people still make such layouts.. 2.5/5

    Northscar Needle – the tileset is butt ugly but somehow snooze gets away with it.. probably the best level in the pack gameplay-wise. 4/5

    microcrack // – it’s criminal to give such a good looking level a stupid name like this. the layout is nothing special though, better than the first level but still only average. 3.5/5

    - – i find it a pain in the (-) to navigate around here when i move really fast. the tileset is cute though. 3.5/5

    After Dark – probably the best all around level in the pack. i actually consider this level one of snooze’s finest levels ever, among with saint zipcode, radiation, the boneyard, teacup and clipboard chaos which i consider snooze’s best level, although it feels unfinished… anyways this level owns. 4/5

    people keep saying stuff like “this time snooze focused on gameplay” and blablablabla these levels are very simple gameplay-wise.. i won’t rate this since i don’t give a (-) about battle levels but overall i give the CTF part of this pack 3.5 stars and a download recommendation.

    4 of 6 people found this a good review. Did you? Yes/No