Gameplay
Well, I must say this level has a good flow, it has no dead ends and no irritating things you bump into all the time. However, there are too many things which make you move, like sucer tubes, warps and poles. Too many warps cause that few people know where they are all leading to. You have to know this level well to get the maximum out of it, which is also a good point. Especially in the middle there are some floating platforms, you should have tried to stay to the pattern of the sides and attach more platforms to eachother to form bigger ones. Those were all the negative parts. The open spaces were nicely dealt with so that they did not form any problem.
Eyecandy
This level has great eyecandy, especially for a nature level. You gave it a lot of colours and movement, There are many things to see, also on the foreground, ammo is placed in nice shapes and layer four is also nicely decorated. You must have had a lot of work on the eyecandy.
Originality
In the bottom of the level are some gaps, you decided to not place pits there but to make sucer tubes which hold you down for a few seconds and then blow you up. Also there are falling apples in the top corners of the level and there are some nice ‘freeze enemy/sucer tube combinations’ which bump you all over the level and must have been made by a smart person.
Gameplay: 7.5
Eyecandy: 8.5
Originality: 8.5
Final Grade: 8.2