Ok, we’ll do a quick review here.
This level’s fairly solid, and has an interesting concept that I’m not sure if I’ve seen before, especially in a battle level like this. When you spawn, you are assigned a random class, rather than choosing your own. There are a few classes that are assigned. Great Ballz of Fire gives you bouncy ammo and a toaster powerup, wallhacker gives you RF missile ammo and a bouncy powerup, Rocket N00b gives you seekers and an RF missile powerup, and napalm gives you toaster ammo and a seeker powerup.
I’ll have to add that I am very satisified with the balance of the classes. The way the level is layed out, you may get a powered up weapon that works great with the level’s layout, but then your secondary weapon that you simply received ammo for will be fairly useless. Take the napalm class for example. Most people agree that powered seekers are pretty much the ultimate weapon in any level. However, along with the powered seekers, you get toaster ammo, which is pretty useless in this level because it’s so open, and there are so many slopes.
As for the overall gameplay and the layout, it’s not bad, but it’s not great, either. I was a little disappointed by the overall layout, I think all in all it seems a little too open and boring. Nothing too special going on with the layout. I mean, like I said, it’s not bad, but it could be better. The level flows nicely, overall. It’s more than milk, but not quite a milkshake, ya know what I mean?
Eyecandy.. Well, it’s certainly interesting. I didn’t design this tileset to be used this way, let’s put it that way, hah. I kinda like it. Anything wrong with the eyecandy in this level I take partial blame for. All in all, everything just looks really weird. Like funny shaped trees, and cave formations all over the place. It works, it looks kinda cool, to be honest.
Overall, this level plays pretty nicely, and I wish I got a chance to play it online. But I didn’t. So that’s really all I have to say on this. Overall, I give it a 7.3 out of 10. Slightly leaning towards 7.4, but we’ll do 7.3.