meh, It’s fairly short, although accurate level.
At first, I didn’t think Industrius would have been a good music for the level, but upon playing it, I thought it was a reasonably nice choice.
Crossovers can be too accurate though, and it shows in this level. The goodies are just keen candy tiles with the jazz “Consumables” over it (Powerups for books, fast fire for the raygun, Coconuts? for the lollipops)
Warping the player back to the start is a nice move (I expected hurt tiles), but it is not a big enough deterrent from keeping the player from touching the stuff. I think using the “SP CTF Death trick” would work nicely here and add more accuracy to the level, in forcing the player to restart.
There are no enemies, and I think this hurt the level a little, which origionally was full of yorps. Just using regular JJ2 enemies in good spots would make the level a bit more entertaining that just being a obstacle course.
Masking could have been done a little differently, but this is only some mild issues so I can’t complain. (The masking around the exit was cool) As for eyecandy, Commander Keen had no multi-layer EC, and it is the same here.
Overall, I feel this level needs some polishing. I would remove the Keen1 goodies from the background completely, and just use the JJ2 equivalent (Coconuts? why coconuts? Why not the wrapped mints?).
Download recommendation? The jury’s still out on that. I believe small levels like these are better “Sold” in level packs, as the levels don’t provide much entertainment value on their own. If you want to give it a try, Go ahead…