***EPISODE FOUR: THE RESISTANCE.***
I am a long fan of your ongoing series Evilmike. I downloaded and played the first episode and it was one of the best packs I’ve ever played. Then came episode two which contained the most original ideas I’ve ever seen in a levelpack. It certainly surpassed the first. It was followed by episode three which was on the same quality level as the second one. And now for the fourth one of which I think is a little less great than your first three episodes.
—-Story—-
The story continues from episode two: (Episode three didn’t add much to the storyline). Devan Shell is back with all of his old armies and new ones thanks to the artifact found in the castle on Deserto. You landed on Carrotus after your planet Deserto was destroyed and now you’ve been in prison for the last few months. This episode also don’t add too much to the storyline but it does rise up some questions wich will probably be answered in episode five. Still though the story is one of the best ever in Jazz 2.
—-Eyecandy—-
Most of the game the eyecandy was very good. My favourite was just in the first level which contained a beautiful broken wall background. I didn’t like the town level though. The mountain background was kinda ugly and the houses didn’t fit with the style of Jazz 2. The rest was pretty basic. But I did like the forest path. The greenish felt just like a real forest. Good job!
—-Gameplay—-
This is where I have a few complaints. The first level was very good and original. This was mainly because of the brilliant puzzle in this one which is the best puzzle Evilmike ever thought of. But after that the levels become pretty standard. Don’t get me wrong because it plays really smooth and addicting again. But the previous episodes contained unique traps which were sometimes very hard to avoid. When you finally passed them you thought you had to play further because you had to know what the next puzzle/trap would be. I didn’t get that feeling here. The overall difficulty of the pack was easier because there were less dangerous traps. The difficulty still was pretty high however due to the great enemy placement. They weren’t just put randomly across the level, they were tactically placed and you have to think of your next step before you go. But there are still some unavoidable enemies and blind falls. The levels also feel very open and big. Although the pack is lineair, you sometimes have the choice of two or more paths to go. I liked that. I also never got frustated and I never cheated but there was one exception: the forest path. If I remembered correctly, there were no checkpoints in this level and the level was to big too save. Then one more thing: I like a few big levels better than many shorter ones. Like the SWS Fencer and Terrapin for example from Episode three. And as a final word here: I would like to see a more memorable ending in episode five. The first had the Rocket turtle chase, The second had the fight against Devan (and in one ending the exploding orbital base) and the third one had the epic and puzzle filled SWS Terrapin. Episode four dissapointed me a bit when I finished the last level.
—-Ratings—-
Story: 9 out of 10
Eyecandy: 8.5 out of 10
Gameplay: 7.5 out of 10
—-Conclusion—-
Episode four is pretty good and plays very smoothly but it isn’t as epic as Episodes two and three and it is also less original in terms of puzzles and traps. The eyecandy was great at the beginning but became standard as you progressed.
Work on these critics Evilmike and we’ll all wait on the final episode in the series. (which is hopefully not the last episode Evilmike will ever make)