YaY Finally a Treasure lvl
Dang i realy Liked the level
The Design Layout Was Veryy Good
and it was Treasure +1 point
I order You to Download this Great Treasure lvl Now ;)
Guess what I made a treasure hunt level, really you say ,well yes.;p
You really shouldn’t underestimate treasure hunt you know , with pros and without rookies its great fun!
Bright 'n Shiny readme.doc | 34.00 kB | |
Bright n Shiny.j2l | Bright 'n Shiny | 7.78 kB |
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YaY Finally a Treasure lvl
Dang i realy Liked the level
The Design Layout Was Veryy Good
and it was Treasure +1 point
I order You to Download this Great Treasure lvl Now ;)
The design is very okay. The eyecandy looks good but has a lot of small bugs. The author should have tested this level more.
Oh well, we all know that the Carrottus tileset is horribly overused and that i hate it but nevertheless someone had the cheekiness to build a relatively good level using it :-)
Generally it is a very creditable idea to make a Tresure Hunt level. There is a massive lack of good TH levels, that is true.
Well, back to my review: actually, the level is pretty average, nothing spectacular, neither relating the design nor the layer work. Sorry. I even find it boring a bit, not “tight” enough somehow.
What i do like is the readme file :-)
Overall, i really don’t know. You won’t see me hosting this one too often i guess…but maybe thats only me. Download or not? Decide for yourself. It’s A MUST DOWNLOAD for all Treasure Hunt freaks, though (a lucky 6).
I hope this is the level I think it is, since I havent downloaded it, because i have already played it online if it is the level i think it is… (understand everyone????)
Well if it is… then: Good, a treasure level, its good to see that on j2o, since there arent many.
Layers arent used enough, but thats not really noticable if you play with 3 or more players I think…
(I bet you havent aiko)
To make a long story short:
Eyecandy: average
Gameplay: good
Grade: 7
NB: the above reviews are in exact order of hight of rating, wonder if they planned it that way :)
;)
Another treasure level!(there are only 2 on J2O. There is more Music then Treasure hunt levels!) +1 point for that. (Treasure hunt is a favorite type of mode of play for me along with race.Single player and CTF. ;)
Ok, to make a long story short…
Mode Of Play: 1.0/1.0
Eyecandy: 4.0/5.0
Tileset: 2.0/2.0
Gameplay: 1.0/1.0
Music: 1.0/1.0
It’s a 9 from me.
D/L recomendation.[This review has been edited by MattW]
YaY! Finally a Treasure level!Ok time to get down to buisness.This set is very overused and the music makes me wanna barf.(I am soooooo tired of carrotus)Better be glad this was treasure or it would have a 5.7.
Gameplay:good
Tileset used:very very sucky and bad
Music:very very very sucky and bad
Eye candy:fairly good it could use some work though.
I have had lots of fun with this level.So just because of that and because it is treasure i give it:
DOWNLOAD THIS NOW!!!!!!!!!!!!
Nice level, f!re.
I didn’t really notice the carrotus tileset as overused, but that’s because I’m not really a collector(I only rate and download sertain levels, like my enemies levels. he he j/k)
I really don’t have much to say, because I really didn’t pay much attention to this really cool level.
There’s an idea stuck in my skull that this treasure hunt level was gotten from the idea I had. But forget that &
Download this now!!!!!
Not too bad treasure level. Treasure hunt is a very underused game-mode, and i’m glad to see that people are yet willing to make quality levels for it. Like the rest already said, Carottus is a horibly overused tileset, those newbies just keep cranking up levels using it.:P But, apart from that, i must say its used rather well here, and thats good, if you consider that it is’nt really the easyest epic set to work with(castle:P). Gem placement is good, not too much, but not to litle as well. Music is basic, nothing breathtaking or new, just plain default Carottus music. Level design is done well,it plays fluent and not too rocky. No totally spectacular ideas in here though, it all seemed rather unorigenal and uninspired, and had nothing i havent seen before. Layerwork was averege too. It was good, but nothing thats totaly amazing and origenal. But apart from all these things, i must say this is a good, well playing level. 6.5 Points, and +0.2 for the name, its one of the most origenal names i’ve seen for a while, and i’m always happy to see origenal names used;)
Rating Bright ‘n Shiny
To start:
A Treasure Hunt level with a fair design. But I think the author should have tested this level some more times.
Eyecandy: (20 pts)
The eyecandy looks good. But it have a ‘boring classic’ gameplay with a castle and waterfalls. You should try something new! Furthermore it have some small bugs.
Result: 11 pts
Gameplay: (20 pts)
Layers aren’t used enough, but that’s not really noticeable if you play with more than two players. But if you play with just two players it is pretty boring. It’s also a bit too straightforward and there are not enough secrets. Peter (my brother) and myself don’t like this level so much.
Result: 4 pts
Gem placement: (20 pts)
For this chapter I have a new method: the ‘How Many Gems Could You Grab In Three Minutes Test’. In three minutes I found 182 gems. But for my opinion a good Treasure Hunt level needs at least 200 gems. The difference between 182 and 200 is not so much, but it can take a very long time to get a winner. During that test we also discovered that there are a bit too much blue gems. Maybe almost all gems should be red, 5 may be green and blue ones only in secret areas.
Result: 7 pts
Ammo placement: (10 pts)
Ammo is good placed. You have placed lots of ammo into these levels. My opinion is that you need that. It could be very consume when you confront or chase your antagonist.
Result: 8 pts
Total points: 30
Maximum number of points: 70
Calculating: 30/70*9+1=*4,9*
Mark: 4,9 (4,8571428571428571428571428571429)
Download recommendation:
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