Meh…..
Where to start? Overall, not bad, not bad. Your level was fairly well designed. The concept was good, but the execution, however, was not so. It took me a while to figure out the lieu of the level, and all the ill-placed lighting didn’t help. The music was just fine, it fit the level. However, it did get kind of repetitive after a while. Oh well, I guess that’s the musician’s fault…
Good tileset, didn’t really find any bugs. Then again, I only played it once, about 5 minutes ago. I do have a beef about the speed block doors. I had a heck of a time trying to figure out how to get in the house, until I discovered by accident how you could ram the doors in. This created more of an “Invade the house and steal its treasures” feel, as opposed to a smash in and battle feel. Some parts of the level were complete dead ends, as I quickly discovered. Each side of the house looked like a flipped version of its counterpart on the other side of the big room. Still, with a couple exceptions, events were placed moderately well, and decent starting spots [decent, I said decent…] could be found. This leads me to give a rating of 6.8, with a higher potential if some things were fixed. Readers, I recommend dl’ing this, because even for its flaws, it’s better then some of the crud being put up these days, and it’s better then my under-construction battlepack.
Cheers!
PT