Midnight at Bloodlet Bane

  • Rating: 7.2

Reviews and comments

    DAEMON 31 Aug 2008, 18:43 (edited 31 Aug 08, 19:34 by cooba)

    7Recommended:

    The tilset good
    the music good and the level not bad but although there are some mistakes but it not number one according to me very good :)

    [Review changed to quick review. – cooba]

    This is a short review. It has less impact on the upload's score.

    FawFul 4 Sep 2008, 13:51

    6Not recommended:

    Nothing special about it.. but anyway, this level is to small for the contest.. Width + height should be 5000 and the ‘playable’ area comes to like 4200. the level itself is very small, with small paths.. coins were useless for those weak power ups, not very good flow.. and stuck at hurt events, because they won’t hurt in multiplayer.

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    darkyb 2 Sep 2008, 09:18

    8Recommended:

    Eyecandy
    Well the eyecandy is not very original but the tiles fit very well and i like that tubes from layer 3 from left and right of the lvl.
    Ammo placement
    There are not much ammo’s and no PU’s.
    But generaly the ammo’s are placed good.
    Those ammo’s should appear a bit earlyer
    i think.
    Gameplay
    This lvl can be played easily the tiles are good combined.
    I was a good idea to place the control points in a tunel and at the end of that tunel a pit ;)
    Bugs
    I have found a bug at those vines, when jump at the end of a vine i get stuck.
    Maybe that problem should be fixed.
    *DOWNLOAD RECOMANDATION:*YES

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    Jimbob 8 Sep 2008, 02:27

    PT, Hurt events do half the job in multiplayer as they should, as they only hurt the host. Clients only flinch from these.