jimbobhighglaciers.j2l | Highland Glaciers | 8.86 kB | 07 Sep 2008 |
DiambNight.j2t | Diamondus ? Night | 246.69 kB | 16 Nov 2004 |
aws_anew.xm | " A New Generation " | 1221.40 kB | 25 Apr 1999 |
Basically, this is my submission to the Domination contest held by Rag.
Because of the immense amount of CPs (6!!!!) A max score of 100 or higher should be decent; 175 is recommended.
… I might have over used the ammo a bit, but hey! Nobody’s perfect! ;P
‘Highland Glaciers’ is Jimbob’s submission to the Domination contest held by Rag. I’ve seen a lot of DOM’s lately and made one myself too, so I guess I can review this well now. Here we go!
To start with: I think this level uses it’s size really well, that’s imo the strongest point of this level. The warps make it fast-paced and the control point-area’s really accessible, which is a good thing. Crossing the whole level isn’t hard. The eyecandy’s nothing special, but at least the whole level is filled up, though some things seem a bit uninspired to me.
This level has plenty of ammo, which is good (nice shapes btw), but way too many carrots, 8 +1’s and 2 Full, with some questionable placement (some for example too close to eachother). Six control points is a lot and sets this apart from other DOM’s. Also, with PU’s/Full NRG’s practically at the control points they’re really hard to control, which I think isn’t really a good thing. A more balanced placement with some controllable points and some points harder to control would’ve been better (you could’ve done this with placing the PU’s maybe a bit further from the points, so players are encouraged to move more).
I hate the fact however that nothing’s really creative about this level. Could be a good level to play with many players anyway, so that’s a good reason to try this out and download it. With a few players it won’t play well I guess, since 6 CP’s let you score points really fast.
P.S. Yeah, the waterfalls are too slow ;) but it doesn’t annoy me in any way, it’s just a minor thing and easy to change.
Something happened to me today while I was playing Jimbob’s Highland Glaciers, something that has (thankfully) RARELY ever happened to me when playing Jazz Jackrabbit 2.
When I played the level, I was confused…impressed…disappointed…incredulous…all at the same exact time.
And fellers, that’s hard to accomplish.
Highland Glaciers is a study in consternation and unexpected surprises. There’s HUGE clumps of ammo littered all over the place. Powerups in plain sight. A boatload of capture points. A seeker powerup with a carrot and a capture point, all of which can be camped upon ‘til the cows come home.
Huh?
The level also made some eyebrow-raising eyecandy choices, with clusters of twinkling sparks in various places, an off-color Layer 8 background, and some water that’s apparently supposed to make the point that this is a glacier, or the very least, a fjord.
It was a tough sell.
Music worked decently well for the level, once it got far enough into the song. I won’t quibble too much here.
Gameplay, on the other hand, was brilliant. The level flowed quite smoothly, and I liked the shape, size and overall structure of HG. That was well executed.
Hence the consternation.
Did I like Highland Glaciers? I guess so…but that’s a VERY tentative “guess so”. There was nothing visually offensive or hard to ignore in terms of eyecandy, and once I got over the initial shock of the amount of weapons, it was reasonably fun to play.
If this qualifies a download rec, then I guess I’ll give it my blessing.
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Eat your lima beans, Johnny.
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