This tileset is pretty good. It has a good theme, and some eye candy possibilities. I think that we will see some more levels using this tileset in the future. The different palettes are nice too.. my favourite one is Silence. And the music used in the example level(s) is awesome too. So this tileset is a must have if you’re looking for new sets.
FireSworD
19 Sep 2008, 00:01 (edited 19 Sep 08, 00:06)
7.7
Good set, very versatile. Could be used to make a lot of things. It heavily reminds me of egypt in tomb rabbit (not much original) and the sand/rocks look like chocolate chip cookie scenery (except dark).
I can’t give this an 8 for those reasons. Still, nice set.
Lark
2 Oct 2008, 05:00
7.6
I’m gonna have to agree here, this set looks very nice and is very versatile, but a lot of the graphics just aren’t all that pretty. Still, could be fun to build with for some kind of assault level or something. I think a 7.6 is just about right.
PT32
21 Sep 2008, 00:14
7.6
Yeah, I can see why you made it because you were bored…
Tileset was okay. The music was awesome, but somehow it was too awesome for the level. Like Jahari said, you flipped and flopped between the 2d and the 3d styling, which can be annoying and clumsy all at the same time. Eyecandy wasn’t really that standing-out, it seemed like you were trying to imitate Disguise and Blade [errm, a little, I dunno] with the tileset feel, which can explain why this tileset fell so short.
However, I did like how you made multiple versions of tilesets, because it’s always nice to have different colors for different level types. The example levels had a nice feel and a good design to them, and that’s good.
So go add a soundtrack that’s a little bit more fitting for this level [I would recommend HGH-WILL.xm, or something along those lines], fix up some nice detailing, and come back. I’ll be waiting!
This is a pretty good tileset, but it needs work. I’d recommend using a yellow background. The red is kinda hard on the eyes, unless it just looked bad because I don’t play in 16 bit.
You should use a consistent style with the tiles. Some are very flat while others are 3d in the “boxy” way like the houses in the background. Choose one or the other. You might try giving everything a cartoony outline like in Worms Armageddon since that’d clean up the pixelation a bit.
As far as usability goes, the tileset seems to have the basics down. I didn’t go through it very thoroughly, but it seems adequate.
The main thing that bothers me about the tileset is the lack of color contrast. I’d recommend using a yellow textured background as a step to improving that.