I really enjoyed this episode. It’s short, and simple, but it features good level design and it’s fun overall.
The train levels are obviously inspried by the level Devan Express, which blurredd made several years ago. This isn’t such a bad thing, because that was a very good level. The levels here are different enough, anyway, since the train featured is quite a lot taller.
I thought the third level in the pack was lazy, though. It’s just a large empty space with wind, an airboard, and a whole lot of float lizards. Gameplay-wise this level was actually not all that bad, since it posed an interesting challenge, but in terms of level design it’s pretty bad. Luckily, this level is very short and didn’t detract too much from my overall opinion of the episode.
I’m giving this a 7.5. I would have given it an 8, but the laziness of the third level is a bit of a downside.
5
Well, lets see….
Gameplay
The first level starts with rectangle shaped area’s connected with vines. If you jump down from those vines or walk to the left end of the level you fall down and get warped in a dark place where you can only fall and nothing rests you than to press JJK. When you survived the vines you will find yourself in a dilemma with crates, If you don’t watch out destroying one, you can get yourself locked up and then you will have to cheat again to survive. Sooner than you would expect, this level has been finished. Then you go to the second level. You have to just jump yourself up for one minute and then that level is also over. In the third level you get a parachute which is actually a hover board. I never knew parachutes can get you higher. In this level you just have to avoid or destory some flying lizards for a few moments and then you reach the end of the level. In the last level you face a boss while still on your ‘parachute’ in a level that gives you no (dis)advantages, so just a platform where you walk on actually, but there is no need for walking anyway, as you are on your ‘parachute’. Please fix the bugs in the first level. The first level is probably the best of these four. That its the best says something about this pack, as there are still mistakes in it. Next time test your levels better before you upload them.
Eyecandy
In the first level I got confused because of the ‘railroad track’ thats in the foreground. It took me half a minute to orientate and find out where I was standing on aswell as where I could stand on. The railroad track is on the foreground, which wouldn’t be that bad if you still placed tiles in layer four which would let you stand on the railroad track, now you can just hang on and go through it. The second level is ok, but I think it’s too dark and I would have rather seen some more light in this level. I will not review the eyecandy of the third and fourth level as these levels feature too little of it.
Originalty
Having levels on a railroad track is quite original, but you should have executed it way better. In the first level there is supposed to be a train, but I don’t really see it, you should have made it more clearly. Also the story is too weak. You should at least have made a bit of text at the beginning of the first level. Also the main bad guy is Devan Shell again. I consider this one of the weaker single player packs starring Devan as a bad guy as you don’t even get to see him or his plan. This story needs improvement, more confrontation with the main character and more excitement.
Gameplay: 4
Eyecandy: 5.2 (5+)
Originality: 4.8 (5-)
Final Grade: 4.7
9
This was a very cool little set of levels. The first is a tad annoying, because some crates can trap you and force you to die without much warning. But after a few frustrating tries, its a cool level. The eyecandy is very good, and this continues throughout all the levels. The second level takes some imagination because everything falls at exactly the same speed, which looks a bit funny, but it works well. The ending of this level is very cool. It took a bit longer than I expected, and thought maybe I was doing something wrong at first, and the when I did get the end text at first, I fell back to the start, which also prevented the game from sending me to the next level. However, if you listen to the text through the level, and make sure that you fall onto a box when you get the end text, you will get to the finish. The third level is based on an interesting concept, and works well since you can’t shoot and fly upwards at the same time. However, the enemies are practically invincible because float lizards which fall will respawn as flying lizards if they get too far from Jazz, which can be a bit frustrating. The last level is a boss level, and is very cool because you are on an airboard. The music is also a cool bonus. I would definitely suggest downloading.