After playing this level online for a bit, I enjoyed the gameplay, albiet it has a very conventional layout that reminds you of several popular levels. The layout is built three linear levels of height. The highest level contains a Full NRG carrot placed above some tubes, which can be shot all the way to the bottom of the level. (JE inspired somewhat?) A useful but quite well known and predictable tactic. However, there are two +1 carrots as a possible back up plan for campers at the Full NRG unlike in JE though, but a smart player could shoot the carrot down and control all three at once.
The middle level is a straight path from base to base, with several holes that can be ran accross or fallen into the go to the bottom height level. Luckily this level does not have an RF PU, else I feel there would be too much chaos on a linear path such as this. However, while there are many ways to the base there’s only one direct way of escaping after capturing the flag; a warp situated in the corner by each, in which an enemy defender will probably be camping the warp target which is very near the base, ready to finish off a weakened player who has taken the flag.
The bottom level contains the two power ups, Bouncer and Toaster. This spot is argueably the safest in the level, and so flag carriers will probably want to hang around here until it’s safe to go RTS. There are two tubes on either sides containing the +1 carrots, and the tube in the middle can be taken for easy access to the Full NRG. Alternatively, a flag carrier could call out a team mate to shoot the carrot down and be ready to catch the carrot when it falls.
Moving on to the looks department. The level uses a tileset which combines some tiles from both 7th Lava Fall and Desolation (ironically, two very similar tilesets), in which this level uses fairly well. I’d have prefered it if this level took a bigger advantage over using tiles from two sets though; and put the two together with more dignity and creativity. It does have that nice UT vibe to it though, probably realised by the music choice.
Who would I recommend this level to? Here, you will not find anything here that would make it worth playing over other levels, which is why I’m not giving it a Download recommendation, however this is a really decent level which both hardcore and casual JJ2 players alike will enjoy. I’d honestly not be suprised if this becomes popular someday. Myself, I prefer levels that take a more innovative/genius approach to their design.