After reading Rag’s mini-review in the contest results, I couldn’t help but download this right away. After a quick game, I’m ready for my review.
Gameplay: Clean
After playing this for five minutes, I couldn’t help but notice that this level actually is fairly small. Though it measures 120×58, it feels denser than the numbers may suggest. This may be because of the large open airspace. The level consists of platforms connected through caves or water.
The control points are both placed on the left half of the level, while most of the ammo and carrots are placed far from the CPs. In fact, the only PU in the level, good ol’ Seeker PU, is hidden far away from the battlefield in an underwater tunnel. This setting makes the player choose between defending a CP with little or no ammo or going out there to get some protection, leaving base unguarded. Controlling the lower base isn’t exactly hard, since the use of Seekers when down in the water makes for a perfect defence. You can hardly be hit down there, and once the player decided to run for a spree of Seekers, the CP is easily recovered. The upper base, however, placed the player with his back to the wall, cornered and outnumbers against the possibility to be killed from below or from the right. Bouncers will easily kill a target at a large distance.
Healing shouldn’t be a problem in this map, in which three carrots are scattered across the caves. Only one is near the CPs, though, so the defence will have a hard time on this match, whereas the offence can hit and run and easily heal.
Atmosphere: Amazing
Pearl-Shell Shore uses a tileset that is somewhat overused, but at the same time, totally unseen. Quickz utilizes the tileset’s beach tiles to the fullest extend of it’s possibilities, and it surely shows. The level has a serene beach-feeling painted all over it. Among the sand, one can find a few rocks and even bits of the rocky grass tiles. The background is oddly two-toned in pink and yellow, yet strangely doesn’t seem bad at all. A quiet lake sits comfortably in the background, surrounded by a few mountains.
The beach tiles and the shallow water make for a comfy feel for the whole level. The music only adds up to the Relaxation-bar. Some may say that it’s bad for the gameplay, but I find a relaxing game more worthy than a rushy game. Points to YOU, Quickz!
Eventing: lame Quite good
The level contains a wide array of ammo and a Seeker PU. The PU is harder to get, but it surely does make your team the winning one. The use of bouncers can be fully utilized with the upper CP, which will surely come in handy.
The carrots are nicely spread out over the map, with only one being near the CPs, which are, by the way, very nicely placed as well.
Springs are placed all over, for easier access to the platforms. The only spring I didn’t like was the rightmost green spring, which kind of killed the flow because you will always bump in the ceiling when running into it.
There is little more for me to say on the event front. Nothing too special here, but it all works properly.
Overall: It works
This level is very fun to play and certainly put a smile on my face. The well-chosen winner for Rag’s DOM contest stands before you.
Download Recommendation: NOW
I didn’t say no, I said NOW!
Score: 8.4 8.9
This level deserves a way above average score, and with respect should it be called the best Domination level so far.