Okay, I dunno what mind games you’ve been playing, but this is WHACK. Also, PT, the level is far from symmetrical. D:
Gameplay: Chaotic
That’s right. Dang right it’s chaotic.
I love it.
The level has a few very original ideas hardly ever used in JJ2 levels before. This unordinary battle level has several large platforms that all connect through warps, springs and even a copter (well, you can’t actually find it unless you have either really sharp vision or a really bright monitor). The level also uses pits, but not really in an annoying way. The chaos lies within a well done eventing process that I will elaborate on later. Let’s just say that you’ll often find yourself lost for now.
Atmosphere: Chaotic
Yes, a very chaotic mood swings by with this battle level. The level uses an overused theme with a less overused tileset, “I see Jungle Storm”. The level is really dark and hard to navigate in. At first, you will find yourself lost a lot, but eventually you’ll get used to the dense eyecandy and chaotic layout. The music sets the mood even more with a strange metal-and-bull(-) mix.
The foreground and background are both well utilized, covering the already-dark background with lots of leaves and warning us for possible pit dangers… either that, or the level seems to fly away really fast.
Eventing: …somewhat less chaotic yet very awkward and maybe still chaotic in the end
… yeah.
The level has quite a few of carrots for such a small level, but you’ll need it. When running this level in JJ2+, I found myself respawning with 1 heart every time I fell in a pit… either this is a flaw from my side or this level has some eventing which I don’t get.
Before I continue, though, I should note that this level comes in three version. These are the differences I could see in a blink:
- Normal:
Features a caterpillar that, for some reason, while being on top, will spawn those smoke circles down at the bottom (and as far as I know, only as the Psych pole start spinning, when shot).
- Hard:
Same as Normal, but there are a few platforms missing, making you jump huge gaps.
- Lite:
Same as Normal, but the Caterpillar is removed from existence.
As said before, the Caterpillar is located in the top of the level, but spawns smoke from down the pits, moving with unbelievable speeds to waste the players.
The level also features the somewhat unknown ‘Symbol of Chaos’, represented by a Psych pole at the bottom of the level. When shot, it will twist and spin faster and faster. Also, it could be just me, but as soon as you shoot it, smoke rings spawn everywhere around it… Cool stuff.
Powerups and lots of ammo fill all the empty spaces in this level. Nearly all types of ammo and PU can be found, which will provide even more chaos in a level this small.
Overall: Chao-… I mean, really fun.
Playing this map in a crowded server will lead to two things: Frustrated players and amused players. I can safely say that I’d be of the latter group.
Download Recommendation: Perhaps
If you can appreciate a good game of chaos (and I mean, really, chaos), you should download this and play it often. Otherwise, maybe a game or two will be enough before you go back to old, trustworthy levels.
Score: 8.2
I give this level an eight-point-two for several reasons. Firstly, I’d like to say that this level deserves to stand out with a ‘Good file’ level box. Secondly, this level burst with creativity, whether it be a serious attempt of making a level or just a ‘fun level’, it certainly lives up to the promise of ‘fun’.
Good game, FS.