This is a very nice level. A little hard in parts, but very creative nonetheless.
IntroTITLED Deux is a CTF level, set on an action-packed space station with an agreeable song, well-placed eyecandy and more. The added fact of a version with and without pits only makes it look even better.
Setting/quality
As I explained before, it’s on a space station. It’s not 100% symmetrical, but does have a familiar rhythym to it. Some areas were brighter or darker than others, which added more fun value. I didn’t like how easy it is to memorize the routes, however clever they were. Which they were.
Buggyness/likeability
No real findable bugs that I ascertained, which is nice. I liked how the combination of springs, floatups, and freezing-device-thingamabobs was used to propel you from one part of the base to another. However, the seekers were a bit camper-friendly, which is sad.
Music and miscellaneous junk
The music fit well [razor-ub.it]. It had kind of a futury, spacey feel to it. Exactly the kind I had in mind.
This level runs smooth in TSF, and could work in 1.23 with + [although I haven’t tested yet, it doesn’t appear to have any TSF+-exclusive events]. Yay!
Straight talk to the reader
So, what more could I possibly say? Good work, and bring us some more later? Well I was kind of going to say that, but let’s lavish a bit of praise on the end…
In short, TD is a very well done level with a few minute flaws, but hardly enough to tear it down incredibly far. Dl this now.