Well, how’s about the first official review of 2009?
To start off, the name of the one song kind of set me off [sex.xm—the song title is “underwater sexual intercourse”. !!!???!!!]. I didn’t like that, maybe rename it?
Now for the levels themselves.
Fight In Flight 1 is a very interesting level. You fly around on a CTF map with hoverboards. The layout was a bit annoying, as most/all the powerups and weapons were inside the walls, and there were WAAAY too many fastfires scattered around the level. The concept was very good though, I was originally making one of these myself but stopped in lieu of other projects. There is also an alternate version of this that has springs, which is nice for those who really don’t like hoverboard combat.
Fight in Flight 2 is also interesting. It utilizes one of the concepts I first introduced in my battles [the textured bg being used as fog], but one of them wasn’t made translucent. The mountain isn’t as far down as should be, and this level is just a symmetrical copy of….itself. Still the idea is great, the execution is mediocre, but the bird kind of confused me a little.
The next level is an exact copy of level 1, except that it is in the water. Very interesting, and points go for that concept.
So to sum up I’d like to say good job, and a neutral dl rec goeth to you, because I’m not quite sure which way to lean. Keep coming back with more, and importantly the most, get testers.