Im sorry, but theres absolutely no way this upload should be rated as 10.. the Industrius level is okay, but the stonar level is just plain horrible. also, i think its really worthy mentioning that cooldude probably never downloaded this, considering that nothing here will remind you of b1.
STONAR LEVEL:
EYECANDY/THEME:
From what I can tell, theres a translucent background tile on foreground layers, which looks quite out of place and confusing. it also moves annoyingly fast when you run, which doesnt help. rest of the level is pretty basic, and quite boring. however, atleast theres some versality in the sprite layers. I think there was some eyecandy bugs, altough im not sure since the confusing layer 1/2 makes it hard for me to look for them. thats all..
GAMEPLAY/LAYOUT/FLOW/PLACEMENT:
I dont like the layout at all. It seems very random and confusing and quite messed up in general. it basically consists of randomly placed corridors and platforms, and is also hard to learn. flow is bad, i get bumped into walls, ceiling, and whatever and the spring placement doesnt exactly help it either. Placement seems to be quite sparse, theres not much ammo, but atleast its placed so that its easy to get while running around and stuff. I didnt find any carrots in the level because of annoying layer 1/2 so i wont comment on that..
CONCLUSION:
Could be a good level but its destroyed with the random platforms and the red foreground..
INDUSTRIUS LEVEL:
EYECANDY/THEME:
Well, this is probably suposed to be a city. It doesnt even look that bad, but its still looks quite unrealistic in places (especially the background, which looks really, really weird)
also, the level is quite bland, and not all layers have been used. the rain could be done much better aswell.
What I dislike aswell that you have used a layer 4 tile on layer 3 multiple times, creating even more confusion.
There are also some layering/tilebugs, like rabbit’s feet showing under layer 3 and etc.
GAMEPLAY/LAYOUT/FLOW/PLACEMENT/ETC:
The layout of this level is quite bad, since it seems to be a straight line from side to side. Im not sure why there are trigger blocks at seek up so you can get trapped since its a bad idea. Flow is ok, could be much better, and i found myself crashing into things quite often. placement here is better then in the last level, now that I can actually see things. ammo shapes are bit odd in places, but its still ok.
CONCLUSION:
From these 2 levels, this one is the better one. Still could use lot of improvements though..
Also, I didnt review this to be mean. I reviewed this because I thought its stupid how cooldude just wrote a review without even downloading these levels. heh..
snz