Introduction
After releasing Dreamless and making a start with Dreamless II, Snooze made a CTF level. This might be his last level for a while, but he will probably upload Dreamless II later in 2009. This level, called Destroyed Cassis Factory, uses 7th Lava Fall. Some people might not know what cassis is.. it’s just blackcurrant. In Holland we call it cassis. It’s also a drink.. just like miXXed up cassis. Anyway, enough talking. On to the review!
Layout
This level is symmetrical, and it’s pretty big in JCS. However, it doesn’t feel that big in my opinion. The layout is pretty easy to learn. There are some tubes in the level, and also some float ups in the middle. There are some RF climb spots (including the RF Climb spot 4 SJ) The bases are at the left and right sides. There are also turrets near the bases which make them easier to defend. And there are warps at the far left and far right.
Gameplay and flow
I’ve played a few 3v3s in this level, and I have to say that it plays well. The bases are easy to defend, but it’s also pretty easy to rts here. The tubes are really needed when playing here. I’ll explain why later. The flow is alright. It’s easy to move around the level and you don’t have to jump a lot (except when you use the tubes) And there are some springs that take you up.
Eye candy and theme
With a name like Destroyed Cassis Factory you expect something interesting. 7th Lava Fall is a tileset that’s pretty overused, but Snooze managed to make something original with it. The eye candy in layer 6 is original because it’s supposed to look like bent steel (which explains why the factory is destroyed) The layer 7 also has some of that. There is also some good usage of the pipes here. The layer 8 is also pretty original. The other eye candy is also pretty good. I haven’t seen a lot of levels with this tileset that had good eye candy. The level’s theme seems really good and original (although we’ve had several other factories like Abandoned Robotics Factory and The Zerox Factory) This level is different compared to those because it’s a cassis factory. I mean, who else could think of such a theme? (it’s a shame I didn’t think of something like this before because I really like cassis)
Placement of stuff
This level has 4 PUs. A Toaster PU at the right side, a RF PU at the left side and a Bouncy PU and Gun8 PU in the middle. The ammo placement seems good enough. It might respawn a bit fast but because there is not too much ammo (but there are some big groups of ammo near the Power-Ups) it’s okay. There are 3 carrots. 2 +1 carrots and 1 Full NRG. The +1 carrots are at the top left and top right (like I said before you can use the tubes to get them easier. But you can also use the warps.) The Full NRG is at the top middle. The placement of it is good as people can try to hit someone that camps it with gun9. And there are also some soft drinks and soda pops that are probably there for the theme. JJ2 doesn’t have something that looks like cassis but because I used soft drinks in 6 Hour Energy Drink Snooze can use them in this level.
Further comments
This level is probably not Snooze’s best level, but I think it’s at least one of his best CTF levels. I think this level is pretty fun and I wouldn’t mind playing it sometimes. I give this level an 8.3 and a download recommendation.