Um, well it DOES look like a MSpaint tileset. Quite usable but unfortunately, that’s just about all I can praise in the set.
First of all the colors are waay off. Now I do not know if this was intended or not, but it doesn’t seem to jibe with the rest of the set. The colors are pretty basicas is the layout+style+number of feasable tiles. There is potential for it, I readily admit. But only the really great designers could really hope to make notable levels with this.
There isn’t too much in the way of variety in graphics. Come to think about it, there’s not too much here period. But don’t panic, you don’t have to give tileset making up altogether [unless you stink worse than me :P]! You have some good ideas, having got all the basic essential blocks [blast’ems, thorns, vines, a “cave” tilegroup, bg], and you made it quite easy to tell what each one was. The example level did,I’m afraid, strike out for the reason that you seemed to just throw stuff in to show people what to do with it. I would actively seek out the advice of veterans such as Agama, Disguise, Blade, CelL, BlurredD, to name just a few. They could greatly helpyou improve on what you already have. Add a little of what I call “fluff tiles”, which serve no purpose but to provide new eyecandy opportunities. Make a better example level, or get someone to do it for you. But don’t let a miniscule setback like this stop you. Just keep trying, and wow us all off with your next great work.
I’m afraid I’ll have to give a no-dl rec, because it really would be a tad bit crazy trying to use it well, but I will give you a 6.0, for trying so hard and for having the guts to let losers like me review your stuff. And to all those people who will doubtlessly say “why even put this crud up?”, I respond “because everybody starts somewhere.” Just because it’s not too hot doesn’t give you the right to say he’s a bad drawer. We were ALL this bad once, remember?