jjlover001 has once again provided a fun single player pack, although once again has provided few major unique points.
Gameplay: 6/10
This is again a bit too easy. The carrots are somewhat more reasonable than jjlover’s previous pack, although there is still too much ammo, and the sheilds seem a bit unnessecary. Please don’t make the carrots generators though, and maybe make the enemies generators, especially in the parts of the levels that you have to visit multiple times due to triggers. A couple places also are just a bit akward. For example, a low ceiling with hurt events on the ground, or a place where you get chucked straight into some spikes automatically. The biggest problem here is the fact that there are so many lives and save points. Since events reappear whenever you die, a 1up anywhere near a savepoint means there’s practially no way to lose. However, the gameplay is consistantly nice, albeit easy. The events are placed well, although there are a few too many enemies. Since killing enemies can create events such as gems, carrots, or fastfires, having enemies in simple places can make the game easier, not harder. I like the fact that he chose fairly difficult enemies, such as monkeys and bees, as themes for his levels. When you do things like this, and add quality, no quantity when it comes to enemies, your levels can be quite fun. Hurts and rocks are also good, and jjlover did use these well. The gameplay could also be improved by adding unique stuff. The platforms place was kind of unique, although there were so many diffrent platforms that it was hard not to land on them. The catepilar was also a nice touch, although it did not effect any difficult sections of the level. The witch also was fairly neat. The End boss was also a bit of a let down, as I was able to kill it using only my blaster and not losing any health. Add a couple enemies in the final boss section, and maybe some spikes on the ground or something.
Eyecandy: 7/10
It’s good, but bland. The same tileset is used throughout the entire set, which begins to feel a bit monotonous by the end, although it’s not too bad because it gives a unified feel to the set. Biggest place that could be improved here is reason. The platforms are frequently just floating in the air, and there are a few sucker tubes in the middle of nowhere. If you can make it so the platforms look like part of the environment that naturally occured, and belongs where it is, it will look a lot more impressive than if the platform seems to be there for the sole purpose of gameplay.
Buglessness: 5/5
I encountered no problems. Only comment here is that gun 2 can be shot through walls if you run fast enough, so its possible to get some power-ups, birds, or shields without figuring out the actual secret. There are ways to prevent this, which you should be able to find if you look around other people’s levels.
Notes: I like that there is somewhat of a plot, although it would be much more interesting if you developed it more, instead of just saying, go here, fight this bad guy. Anyway, far too many people don’t even try adding a plot, which can make playing through the levels somewhat pointless. Your english is fine.
Overall: 18/25
18/25=72.0%=7.2/10
Keep up the good work. Your level are quite nice, and if you add any kind of unique features, you could become a truly great level maker.