Jazz 2 Finished Secret levels

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Reviews and comments

    Violet CLM 30 Sep 2022, 18:41

    I’m not thrilled with the secret level entrances, particularly the Tubelectric one, but I guess they’re not horribly out of line with existing JJ2 secrets… if this were really part of the game, eventually players would have found them over a period of months or whatever. Still, more visual cues would have been nice I think. But whatever that’s not the focus here.

    Far Out is actually pretty good in terms of new event placement while sticking to the existing psych3 level. There’s a decent variety of pickups and enemies, and the little pipe organs on the platforms after the warp target are a good touch that make that area much more interesting to navigate. The new parts of the layout kind of lose me, though. The idea of warping through a bunch of little rooms (kind of like in Medivo1) is nice but eventually I got tired of hunting for trigger crates, and there are too many invisible warps and weird blocks that need to be destroyed or removed in unpredictable ways.

    The other, all-new level here, though, Pinball Land, I actually really liked. Toward the end it gets annoying in the part when you track down four trigger crates behind lots of layer3 and stuff, but the rest of the level is I think a really good take on a Tubelectric secret level. There are clever pinball tables, and crucially, they’re not all at once, they appear from time to time within the level so they don’t get stale. There are spike platforms, one of Tubelectric’s other main unique features. Goodies feel fairly plentiful and the graphics are nice and varied. This is a nice one.

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    plunK 7 Apr 2009, 01:02 (edited 7 Apr 09, 01:05)

    Well we got some good, some bad and some ugly here.

    Good: I love the concepts behind these and they are very fun to play, and appear as Epic would have done them

    Bad: Masking is buggy in places, excessive enemies in places

    Ugly: Although they work in Jazz2, most will not open through JCS{specifically Labrat1, Psych2, Psych3). AS well, there are several places where it looks like there was supposed to be tiles but they are missing.

    I would rate down alot because of that, but these are both negative side effects of using ZapS’s TSF to 1.23 convertor, as for now i will assume it was converted from 1.24.

    Despite this, try it out using homecooked or captain cook (or even replace in your campaign) as these are all entertaining in the classic campaign sense.

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    mortalspaz 6 Aug 2009, 08:18

    there’s a problem.
    1) In far out in most of the places JCS gives error and stops responding and in gameplay soon after start i get access violation.
    2) I don’t see anything changed in Birdland.
    3)On psych 3 JCS on save & run sais there are unknown references.

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    sonicnathan 1 25 Aug 2009, 05:38

    most of these come from the converting process. Not much i can do. Also birldland wasn’t meant to changed. It was only make assessable from the first labrat level.