Nightmare Pack 1 Final

  • Rating: 6.5

Reviews and comments

    mortalspaz 15 Jun 2009, 12:55 (edited 16 Jun 09, 05:40)

    8

    Well it’s a nightmare all right!!
    At least they are playable this time… but still
    The number of enemies is still chaotic and i died 4 times. all the score was gone and i started from 0.But at least when you open JCS: No respawning enemies.Phew!
    Most of the layers are used, it’s a nice eyecandy…There were few bugs in level 2 like fearofdark said and in labrat level.
    Music is good. But some need improve
    1st improoving: LOWER THE NUMBER OF ENEMIES!
    Being playable but still with a large no. of enemies… i think it’s worth a 7.5/(6.5 from last time) with N/A DR.
    Don’t reupload your work so many times!
    If you want to reupload without deleting it you must go to edit/reupload and that’s it!
    Or if you think that a review dosen’t represent your level, examine it and fix what the reviewer said that it’s wrong!
    Trust me.. They know better.

    2 of 3 people found this a good review. Did you? Yes/No

    fearofdark 15 Jun 2009, 18:53 (edited 15 Jun 09, 18:59)

    8Recommended:

    Before any reviewing stuff, it must be said that this is a big improvement from last time.

    EYECANDY:
    Excellent. The two townhouse levels were virtually bugless. The labrat levels had a few bugs in the floor tiles (for example, at the start) where they weren’t fixed, although that’s probably me being a bit picky. The eyecandy was generally very creative and used lots of layers. Overall, no major picks with the eyecandy whatsoever.

    GAMEPLAY:
    Now, the previous version had regenerating enemies, which made the pack a nightmare to play. This time, opening up the level in JCS, the first thing I notice: no regenerating enemies. Hooray! Even without the regerating enemies, the levels were still bloomin’ hard to play (especially level 2 with the numerous spikes). This time, the pack was much less fustraiting to play, and actually fun this time around.

    As for other gameplay, you still have the standard run-of-the-mill puzzles, but with a few extras. I like the coin warps added in this time, and there were a few more secret areas. Better yet, Urizen has actually created an episode where Lori can play too by removing those copters (although it may be much much harder than playing with Jazz or Spazz. It’s also pretty rare to find a decent SP pack where Lori can play).

    Criticisms: it’s still a bit too linear. No extra routes, but certainly improved from last time.

    FINAL RATING: 7.8 (from a previous 6.1)
    DOWNLOAD?: Although this holds nothing spectacular, it’s one of the better episodes to play nowadays, and offers a good challenge. Besides, it’s a massive improvement from the last version.

    1 person found this a good review. Did you? Yes/No

    Cobra NF 10 Sep 2009, 01:11 (edited 10 Sep 09, 14:36 by cooba)

    2Recommended:

    long story short…

    EYECANDY

    eyecandy was good

    AMMO

    ammo was ok.

    ENEMIES

    well placed

    OVERALL

    2.2

    [Review changed to quick review. – cooba]

    This is a short review. It has less impact on the upload's score.