minmay: the flow here isn’t very good
™DanZeal: just like the UT map ;p
That’s just about all you really need to know about this level. It is, perhaps, a bit too faithful for its own good.
The main problem with this level is probably the fact that it’s godawfully difficult to move around without constantly bumping into things. Other than that, it seems perfectly good as a level, though it’s definitely one for smaller games (anything bigger than a 3vs3 is asking for trouble).
Overall there’s not actually anything really notable here; ammo and carrot placement is fine, no major problem spots. (I barely exceeded the character limit for a quick review, so I’m trying to justify it now.)
I think I liked DZ’s other recreations of UT maps considerably better than this one. Still, it’s worth a download if you need another CTF level for whatever reason.
Dodges.
16 Jul 2009, 19:02 (edited 16 Jul 09, 19:03)
8
Gameplay is good here [except water]. Eyecandy could be better. Anyway – You have my download recommendation.
Laroz24
16 Jul 2009, 21:19 (edited 17 Jul 09, 09:35 by cooba)
9
Very impressive level. I enjoyed it rather well. =) Always good to see that UT remake maps are come to Jazz2.
8 Well deserved! I wanted to give 6 but I won in this level and turned into 8! =O And because of RF Underwater, it is 8.5! xD
Laro24
[Review changed to quick review. – cooba]
7
I wanted to do a really big review, but I can’t find the time. It’s an average map, not too original, though the tileset (as used before, also by Zeal) is really good and obviously gives Dan all the eyecandy he’d need. Well executed in the looks department, a little lacking in the gameplay department.
PurpleJazz
22 Oct 2009, 09:49 (edited 22 Oct 09, 09:49)
7
Not bad at all.
hmmmm so i saw this lvl at his server.
so. first things first. water… original yet annoying. i hate ctf lvls or any lvl with water ;(…
the background imo its too dark and could be greatly improved. as well as the eyecandy. the eyecandy isnt bad… but can be improved imo. also try not to use one tile masks (if u know wat i mean :D). as for the toaster area… u used a lot the same tile all around. making the eyecandy drop. the same applies to the left side
c can be greatly camped due to bouncers. as well. also imo the blue side is biased since they have the bouncer pu. bouncers can be very effective in such a level. and toaster…. imo u should swap the bouncer and toaster pu. since the bouncer isnt very effective at the red base.
as original parts …. i think the pipeline under water is quite great and well cool ;D
So a quick summary:
a) teams are biased because of the bouncer pu
b) change d background
c) make d next lvl with a new tileset :P….
d) use different tiles
e) avoid water…
f) avoid making 1 tile thick masks
i find any rating above 7 is over rated… below 5 unfair since the flow is not that bad