RAIN SUX. LEARN HOW TO MAKE GOOD RAIN.
This is, as you may have guessed, a battle level made with the Castle 2 Night tileset. It is also not an especially good one.
Eyecandy in this level is unpleasant. There are background tiles in the foreground, and some tiles even appear in both. This is not pleasant.
The walls are particularily bad; they consist mostly of the ordinary wall tiles, slapped together fairly lazily. Most parts of them consist of less than a quarter of the wall tiles available, making them look plain, yet sloppy. Furthermore, in the areas where tiles are more variable, tilebugs abound.
The presence of the pillar tiles and slope tiles inside the walls completes the emsemble. It could be likened to a painter who, after completing a particularily uninspired work, proceeded to eat five pounds of grapes and vomit all over it.
Chains (which, by the way, haven’t been put together right) are slapped all over 3, with little regard for their location.
The background walls consist almost entirely of straight lines, and don’t use the shadow tiles properly.
Perhaps that’s enough about the level’s graphical side; there isn’t actually quite as much to criticize about the level’s actual gameplay.
The first thing to note is that the level is filled with ammo. There is too much. Way too much. Frankly, this level would be near-unplayable if indeed anyone bothered to play it, as it would simply be a cesspool of seeker spamming.
The level’s layout…well, it isn’t BAD, exactly, but it’s certainly not that good. It’s pretty generic, and, honestly, rather restrictive. The only really annoying thing, however, is the level’s single vine, which is an ungodly, aggravating, dead-end if you approach it from underneath. (You could RF climb up, but this is nearly impossible for Jazz, which, I suppose, basically creates a bias.)
On the whole, this level strikes me as being thoroughly uninspired. There isn’t much else to say.
Napoleon: I don’t have anything in particular against Robee. As it happens, however, I don’t like this level.
ANOTHER EDIT: Just to clear up the whole start position thing: when online, JJ2 uses Jazz Starts first, then Spaz Starts, then the MP starts. PLUS HAS NOTHING TO DO WITH IT.
(Yes, with careful placement of start positions you could very well determine the order in which people start. Unfortunately this is unpredictable and glitchy as crap, and will almost certainly break if you don\‘t do things exactly right, and is fairly pointless anyway. Prefer to use warps, though it should be pointed out that netiher one resets when the level cycles.)
To prevent a possible exploit and a possible error (which may have been fixed in Plus but that\‘s beside the point), you should always use Jazz Starts, and ONLY Jazz Starts, in Battle, Treasure, and any other game mode that doesn\‘t have teams.