It seems like this level deserves a decent review….
Gameplay
This level has a nice flow, this is because the distance between the celing and floor of the platforms here is just right, not too big and not too little. Though that is not the only cause. There appear to be a lot of sucers that suck you through walls. Allthough their destination is mostly obvious, I would recommend not to use so many of them, apply variation and use other events to get through the level, like float ups, wind, copters, swining vines or warps.
The ammo placement is quite good, though I have the feeling that the right side of the level contains more ammo. What is certain is that it contains more power ups, which makes the level a bit unbalanced.
Eyecandy
Maybe the background could have looked a bit more mystic, because it is just mist and woods, I miss the mysic feeling. Also the mountains look a bit too bald, maybe they could have been decorated some. This is the same for the body of the platforms on layer 4, it is mostly either stones or grassy earth. The decoration of the pathways however, has been done better. It has been decorated with plants, threes, rocks, flowers and, most important, demons, in different colors. Most of those things are on the foreground, though I still miss some larger objects on the foreground that overlap your view of your rabbit when passing.
Originality
As mentioned before, there should have been some variety of events in this level, I think this also goes for the eyecandy. This level gets boring fast because of the small presence of variety. Allthough the quality of this level is more than sufficient, it doesn’t give me a feeling of wanting to play it. Some original recognisable features should have been added to make it more than just a level. This level is good enough to be played on public servers sometimes.
Gameplay: 7.5
Eyecandy: 7.5
Originality: 7
Standard JJ2 music: -0.1
Final Grade: 7.2