New Ages III was uploaded some time ago, last spring if I remember right. The waiting time has been long since from what we know Snooze from, is the small amount of time which he requires to create a level. I have to admit this level pack came a bit out of the bushes, as it first looked like Snooze was creating and uploading single levels until the last month or so. So even this pack came out with a quick progress, and the quality is even better than the previous New Ages-packs.
These levels draw you into themselves with their original and interesting atmospheres and looks. No level does really feel boring to play because the atmosphere and eyecandy, eventhough some levels just might feel a bit emptier because they are such ‘outdoor’ levels. The author took the effort to create you entertaining environments with pretty limited sets, and that is something that has been accomplished here well. As an example take the ‘Hornet Hive’ (naivbtl05) that uses Woodlands set by Blade. Basically I don’t have anything to complain about in the eyecandy, although it might not be superior in every level.
The gameplay in this pack is quite high-quality as well. The pack includes the earlier uploaded singles which are; ‘The Curse’ and ‘Steam Machine + Landscape.’ Most levels have a simple layout and design, and that way the levels aren’t hard to navigate and are easy to learn. The level sizes and spaces are also variable. The levels are that way quite versatile, as they can fit duels, while also some bigger games. No level here is giant though, so I recommend not to play anything bigger than 4vs4 though.
There are a few exceptions though. While ‘DDRR’ is a nice castle-themed and medium-big sized battle level, the gameplay reminds me about Blade’s old Battle-levels, especially since the tileset used is by Blade himself. The design is just a bit too random, and the level contains too much of holes, easy camp-spots/dead ends. Some levels including this, don’t have that smooth flow either. although I really like when the level requires jumping and isn’t filled with springs, this just feels too much like those Sandstrand ‘O Hazes-levels too. Played a 3vs3 TB here and that proved my thoughts quite right.
‘Neufrlagar’ uses Agama’s Egypt, and while the level looks neat and feels like another decent duel/2vs2 map, it also feels that some areas are just empty and don’t have a real purpose or use. I’m sorry I couldn’t have mentioned this earlier, because I always saw this level as unfinished only and wasn’t sure about the progress. However, this is neither nothing too serious, but it drops the fun-factor a bit.
What I find fun is how the levels also have secret passages and things or tricks you might not find out the first time you play. This is something what the newer level-makers don’t usually do. After all these are like ‘Dream’-levels that can contain anything and be very unrealistic, though sometimes things are just overdone a bit. Personally I also feel that some levels like ‘DDRR’ and ‘The Curse’ don’t have the very perfect music choices, but who am I to tell that alone.
So, 5 battles, 4 CTF’s. A bunch of levels to try and play, huh? Myself I prefer the CTF-levels, since I am for now a bit more familiar with them and they fit the best for duels. This is definitely download of the month so far, and most levels are bash-quality. Well done Snooze! Download!
SJ