I kind of like this. There is obviously a whole lot of work to be done, but the author demonstrates some creativity, if not perhaps technical proficiency. A number of common new-JCS-user traps are fallen into, such as using a large number of enemies (it’s generally seen as more professional to restrict each level to about three or four enemy types, unless it’s a very big level which gradually progresses, e.g. adding in harder enemies and dropping easier ones, as you go on), not using layer properties (the icon next to zoom in/out in the upper right, or just right click-“Properties…”), and having a very flat level design which Jazz and Lori can copter over large portions of, but at the same time it’s obvious that thought was put in here. The author attempts to set up two sections of logs floating on top of water, and while the second one in particular is a little buggy, this could have been eliminated by having someone test the level before uploading it to J2O, and it shows careful work. The author knows how to use trigger scenery and warps, setting up an elaborate red and blue structure with the latter, and while the level design is mostly flat and straightforward, there are a few interesting moments and ammo is neither spammed nor absent. This is by no means a great level, but the author has his/her head in the right place and is learning from the mistakes of previous uploads. Some more reading up at JCSRef and other JCS sites is advised, but there is potential here.