Ok time for one review.
When I review beginner levels I lower my standards to give the levels a chance. I will try and be as constructive as possible. These levels are bad, but they do show some things.
Story
Non is really given. The story I guess is to blow up Devan’s fortress. that’s it. While it is a simple concept, some more info and story would have been great. sorry no more then a 1 as a good pack needs at least some semblance of a story.
1/10
Eyecandey
Level 1:
Eyecandey is very bland. We have once again floating fever. A lot of things are just floating in midair but that’s not the worst. Background is just a textured background, nothing else. Boring. Layer 4 is bland and while there are lots of animated tiles in the animation area of JCS, only about 3 of them were used. The whole level feels empty. No layer 1-3. As for tilebugs I guess most things fit together, but there are some things not connected to anything.
1/10
Level 2:
Same deal. Some tilebugs, floating, boring, empty. Not much difference. Don’t know what else to say.
1/10
Total:2/20
Gameplay
Level 1:
This level consist of running right and left while killing enemies. No real challenge to speak of. The author tried to throw in some puzzle elements but there’s only one, find a crate. All you do is run left while avoid rats and suckers. No challenge. At the end of some suckers there’s a bolly boss which fits the theme. The arena is boring. there’s lots of spikes but if you use the buttstomp trick there’s no problems.
Overall, boring first level. Takes about 3 minutes if not that.
1/10
Level 2:
Same deal. This one is blander as there’s no puzzles and it’s shorter. No challenge. Half way through the level there’s 2 queens. There so close to the ledges though that they only take like 3 hits. nothing to really talk about. The lack of powerups makes the Devan boss annoying to kill. The first form is glitched as there’s some tops of tubes on the ground. Devan can get stuck or even jump off screen. Luckily hitting the activate boss fixes that. Overall, boring an easy.
1/10
Overall: Boring, short and no real replay value. Overall, bad.
Total: 2/20
Enemy Placement
There are a lot of suckers in the pack but a lot of them are place high enough so you can just walk under them. There are some tuff turtles and rats but that’s about it. No enough to kill me. I only almost died because i was being so careless I wasn’t even watching the enemies. lol
1/10
Pickup Placement
Almost non. Some fast fires in level 2. level 1 only has 3 carrots. That’s it no gems, coins or anything. Nothing to give the pack any replay value.
1/10
Final Score:6/60
Score: 1.2
Rank: F
DR? I didn’t want to give this a 1 since the author has the basics of JCS. Suckers, enemies and trigger knowledge is here but now enough is given to give a real rating. I’ll give you a 1.2 and i wish you luck in creating more levels. If you need testing feel free to contact me. Read some tutorials, and good luck. As it stands, no DR.