Heh, Shad does it again. This is yet another state-of-the-art battle level by former ML member, ShadowGpW. The level looks very good. It uses the Cyberspaz 2V tileset by Dethman, and it has a very cool, dirty and industrial feeling.
Manouverability is absolutely no problem in this level. All platforms and other structures are very well reachable. The level has a pretty good amount of space to move around in. It does’nt feature small, sorta claustrofobic paths like Spy’s levels, or wide open spaces like Disguise’s levels, but is sorta in-between, creating a good playing envirement. Design is vcery circular, creating good and fluent gameplay.
Tileset use is another very strong part in this level. Like i said before, it uses the “Cyberspaz 2V” tileset by Dethman, wich, even though it looks a tad unfinished, and is automasked(!), is a great tileset to work with, because its so easy to use, and has a lot of posible tile combinations. With this level, Shadow realy demonstrates what can be done with this set. The level looks very good, and makes splendid use of the tileset. Layerwork is perfect, i have’nt a single complaint about it. It looks positively great, with all sorts of pipes and iron bars running through the background, and poles and wires in the foreground, giving it a realy good, construction-site like feel to it.
Item placement is also pretty good. Most weapens where used, and, like in all ML releases, some yummy food. I like it that people still use food in levels. I used to be against it, but now i think it is a pretty good adition to a level, because it makes pretty good extra eyecandy, providing you use a type of food that sorta blends in with the colours of a level, and it can be well used to fill up the level. Carrots where only placed in secret areas, wich i dont like too much. Powerup placement is also good, well in balence with the amount of weapens and other items. Wepanes are well devided over the entire level, so that you never realy have to look far for a few new rounds of ammunition.
And, last, but not least, the music. For this level, Shadow choose a nifty li’ll soundtrack called “Tempest 2000”, wich was composed by a guy called Wessy. I realy must say i like this song. It sounds sorta crazy and weird, but hey, that good, in my opinion. The remixed version was probably beter, ‘cuz this one is a litle bit repeative, but its a very good choice, and fits the levels envirement well.
I must say that i realy, realy like this li’ll battle level by Shad(ow)GpW. Expect me to be servering it a lot once i get back to online JJ2 again. I award Toxic Waste with a high (or low…?) 8.2 points for being so d*mn cool.[This review has been edited by >CelL<]