Quickz
15 Feb 2010, 00:18 (edited 15 Feb 10, 20:50)
Featured
7
Okay, I decided to rate this when I saw it being marked as ‘Good File!’. This is a CTF level by tropiCCo made with the IC Sluggion-tileset, a set I don’t see that often.
Okay, the first thing I notice about this level is how tropiCCo used layer 3 A LOT. Really, it can get quite annoying at for instance the blue base or the Full NRG (and the spring @ 9,48). And I don’t like how the grass ‘hides’ most springs, especially when you’re not too familiar with the level. What I do like is the use of ambient lightning, especially in combination with the darker layer 5 tiles. You also used most eyecandy tiles, which is always good, and the eyecandy isn’t too repetitive or too .. let’s say uninspired.
Well, now about the gameplay. I didn’t actually play it, but it seems quite balanced. I like the left carrot placement, I’m not too sure about the right one, but having an alternative makes it less important anyway. And a warp that close to a base is asking for lag-troubles, I think.
Well, the ammo-placement is okay, it’s more the ammo-choice that might be questionable. At least the two main PU’s (Gun 4 and 6) are not directly in between both bases (so you’ll have to spend more time to get one or the other). Oh, the flow’s decent by the way, tho I don’t really like Float Up’s.
One more thing: I kinda like this background! ^ ^ Congratz on joining XLM.
8
tropiCCo asked me to review this. I rarely review levels nowadays, and I’ll keep this short.
This is a nice little level with a good background and good eye candy. The layout is not too special but good enough. This level shows the potential that the creator has, and these kind of people are the ones that we need in XLM. Good job.
Eyecandy is pretty good, although a lot of places look rather bare. The level holds together surprisingly well gameplay-wise, especially as far as flow, but the bias towards blue is very unfortunate.
10
Great
Jgke
31 Oct 2010, 18:58 (edited 31 Oct 10, 19:03)
9
Nice eyecandy.
First of all, welcome to XLM. I haven’t tried the gameplay, but from what I see, it seems to be a bit biased towards blue. At blue it’s easier to camp both directions from where the enemy could approach you. Another advantage of blue is the faster access to a full energy C and the seek PU, and there’s also more seeker ammo near the blue base.
The power-ups in the level aren’t the most useful ones, the blaster pu or the gun9 pu aren’t of much use in an open level like this, which leaves seek the main weapon to use in this level. It would be nice to see a bouncer power-up here as well (maybe under the bridge).
The eyecandy is good. I think it would look better if the blue tube at the gun9 pu was in front of the ground there.
Good job and good luck with your future levels.
Ron97
4 Feb 2010, 21:03 (edited 7 Feb 10, 10:02)
9
Time for a review.
EYECANDY
8.7
The eyecandy is fine. The X and O signs,the wooden thing and the further background looks really nice. The usage of those…vines was awesome. I think they were set on the right place. But,I have a feeling that something more could be added to foreground layers. By the way…that tube could be added to foreground.
GAMEPLAY
9.0
The gameplay is good. The level is not as big as I expected,but the gameplay is still good.
PICKUPS
8.7
The ammo placement and the carrot placement is fine,though you could have added more powerups :P
OVERALL
8.8
Overall,it’s a pretty fine level. Good job,keep making levels.
Skele: I calculated your review ratings. It should be 8.6.
Skele
6 Feb 2010, 07:42 (edited 11 Feb 10, 20:30 by /SKeLe!)
9
Okay,so I was bored and decided to rate it =P.
The eyecandy is new and good,(reminds me of a serbian game Xox myb its in english too dunno)the background is textatured its good but I dont like textatured anymore(it wont change rate dont worrie)I like the grass and others stuff near it,the flash things are good and “flashy” =D,Okay so you made good eyecandy with this tileset.(8.9)
Gameplay I agree with Anubis the blue has quite some advantages and power ups…Its like all goes to blue =P,the gameplay is okay though even if I played this 20 times I still get lost when I get one some spring when I want to go for red base…Yeah I agree too there are more ways to aproach blue.(8.0 Its okay but The blue has still a bit more advantages :S.)
Originality there is one originality that I never seen in a level,its those FLASHY things =D.
RF Climb?Yes
Flow is good there are a bit of walls that I hit if I try to go left or right….its okay still =).(8.9)
Download Reccomend? Do it.Or I will cry :D.
Poor guy that used 0-s in that noughts and crosses game