I liked the castle, carrotus, and sluggion level with the water, but the others were kinda meh.
Things I liked:
- Puzzles that required a bit of backtracking
- Difficult, but not impossible bosses (Bolly took me about 4 tries)
- Good eyecandy on the carrotus level – less so with the other levels
- Enough carrots to sooth my FIERCE ANGER AGAINST ANNOYING THINGS LIKE…
Things I didn’t like:
- Wasted space (eg: open areas with little to interest me
- Getting forcibly thrown into spikes or baddies. You can get away with it when the player is at full health, but at 1 heart it’s stupid and does not belong in the level. You may know they’re coming, but the PLAYER doesn’t.
- Regenerating enemies (a little warning would have been nice)
- Repetitive eyecandy (the swinging spike balls in the castle level)
- Did I mention spike balls? Use them sparingly, or at least be more creative at killing the player.
- No way out of the big spike pit on the carrotus level.
To make your levels better:
- Make better use of empty space
- Try not to annoy the player by killing him/her. You can make your levels challenging without putting baddies and spikes everywhere.
Otherwise, these levels were pretty good. I was hoping to gain a little inspiration by playing someone else’s levels but I didn’t encounter many new ideas here.