Sluggion Adventure (1st half)

  • Rating: 7.2

Reviews and comments

    Jahari 20 Feb 2010, 00:05

    8Recommended:

    I liked the castle, carrotus, and sluggion level with the water, but the others were kinda meh.

    Things I liked:
    - Puzzles that required a bit of backtracking
    - Difficult, but not impossible bosses (Bolly took me about 4 tries)
    - Good eyecandy on the carrotus level – less so with the other levels
    - Enough carrots to sooth my FIERCE ANGER AGAINST ANNOYING THINGS LIKE

    Things I didn’t like:
    - Wasted space (eg: open areas with little to interest me
    - Getting forcibly thrown into spikes or baddies. You can get away with it when the player is at full health, but at 1 heart it’s stupid and does not belong in the level. You may know they’re coming, but the PLAYER doesn’t.
    - Regenerating enemies (a little warning would have been nice)
    - Repetitive eyecandy (the swinging spike balls in the castle level)
    - Did I mention spike balls? Use them sparingly, or at least be more creative at killing the player.
    - No way out of the big spike pit on the carrotus level.

    To make your levels better:
    - Make better use of empty space
    - Try not to annoy the player by killing him/her. You can make your levels challenging without putting baddies and spikes everywhere.

    Otherwise, these levels were pretty good. I was hoping to gain a little inspiration by playing someone else’s levels but I didn’t encounter many new ideas here.

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    minmay 20 Feb 2010, 01:26

    6

    Eyecandy starts out mediocre and gets considerably worse. As for gameplay, there really isn’t much of any. This is one of the easiest packs I’ve ever played; there are way too many enemies, but they’re placed without any real thought, making them nonthreatening.
    That said, it’s not horrible. Short, easy, and boring, but not horrible.

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