Well, a review.
—— Basic stuff: ——-
Story:
None.
0/0
Eyecandy:
Beautiful tileset, and only one or two tilebugs through the entire level. Everything was fluid and looked well.
9/10
Music:
Orginal and fits perfectly.
10/10
———— Gameplay: ——-
Level layout:
Everything worked, multiple ways to do things. The only thing that bugged me was that some crates were hard to find but the level was possible, even on hard, thanks to a thing called camping.
That worked because shooting enemies can provide a carrot once in a while, and with respawning enemies… oh well.
And as BlackRaptor said, you can run out of the map on that spot. I noticed but didn’t want to get down there so I didn’t.
6/10 (camping issue’s)
Pickup placement:
It was more than enough. And it was close to being perfect. However, there were almost no carrots, so that made carrot-camping even more attractive.
8/10.
Enemy placement:
The only issue was carrot-camping, but despite that was a problem it was also helpful, otherwise this level is pretty much impossible (on hard). But it was completable, even on hard, and some enemies were hard to kill, and some obviously weren’t…
9/10
Replay value:
A lot of secrets, but you’ll already need to find them in order to beat the level, which definately lowers the replay value. But it is still an interesting level, so it will be played multiple times regardless.
7/10
49/60 —-> 8,1/10
Penalties:
A few tilebugs and other small avoidable bugs. -0,4
Final rating: 7,7/10
DR: Yes, offcourse!