Allright, allright.
The first thing I want to say is that the setup is orginal but I don’t like it for different reasons, despite camping should be impossible. But yeah, camping IS possible, and that doesn’t make the gameplay better…
Story:
Well, this is a battle map, isn’t it?
0/0
Music:
9/10
Orginal, fits the level. It was again a new music file for me, but it annoyed me sometimes.
Eyecandy:
The tileset wasn’t used as it could be, but everything looked fine. It is almost impossible to make tilebugs with the tileset, altough I found one near the entrance. However, everything was WAY too bland.
6/10
—- Gameplay —-
Level Layout:
Short:
Well, the gameplay is quite bad for several reasons. It has mostly to do with the layout of the level, thanks to momentum- and a little later also camping-issue’s.
Long:
Camping shouldn’t be allowed due to the nature of the map (but it still is, thanks to a design flaw), but that won’t really matter if you already won the very first battle, simply because this map has momentum-issue’s. Once you won the very first battles and have some 400 coins invested in powerups (which took me only 2 minutes to get, which is possible against not-that-good-players) and such, you already won, even if you didn’t have any kills.
You will likely have the momentum when it has came that far.
And because everybody is equally fast, it is pretty much impossible to lose that momentum.
And the one who flees is always at an advantage because he can grab the coins and the one who chases him cannot. And because the guy with the momentum can camp at the gate as long has he has enough health, he can prevent others from gaining momentum as well…
The fleeing player can get to the Full NRG very easy then, if needed at all, or just flee in a different way. Also, Lori cannot escape from several holes in the map, and Jazz might have problems at one point as well thanks to a bug with the red spring near the ammunition, altough it probably won’t happen a second time after you ran through this map for a first time.
To explain the camping issue’s on this map; There is only one main “gate” you always have to pass.
However, you can’t camp for too long because you will run out of health and/or ammo. But after you established momentum and thus grabbed several Seekers and powerups, and the others likely didn’t, you can secure the victory with camping, as long as you saved some coins to grab carrots.
3/10
Pickup Placement:
Coins everywhere on the right side, probably too many, in order to get the pickups on the left side. A good idea, but many coins are very easy to grab… Orginal setup, but it brings some problems with the map.
4/10
Enemy Placement:
N/A
Replay Value:
Why do you want? No secrets, nothing to find besides the shitload of coins this map has.
2/10
24/50
4.8/10
Penalties:
- Lori can get trapped if you aren’t careful: -0.3 (it is avoidable).
- Red-Spring Tilebug -0.3
End with a 4.2/10
Sorry. It is orginal, but has too many flaws. Getting rid of campers can be done on a different way than this.
DR: Considering this is an orginal idea, and you can like the setup or not, you’ll have to decide for yourself to download this or not.
That was my review…