I was able to get it work so here is a review. I“ll go over each level as it’s pretty short. First story
Story
I really don’t know what’s going on. If your going to make a story in a notepad or something, don’t use word not everyone has it. I had no clue what was going on in game so I can’t give any points for story. I’m not even sure if there is suppoed to be one.
1/10
Level 1
Eyecandey
As with almost all the levels in the pack, the author tries to use the JJ1 tilesets that come with JCS. As such they suffer form animation loss and bad masking. Level one is bland. With no animations the level kinda feels dead. Ground is boring and tilebugs can be seen. Almost no layer 3 was used and background was boring, but that’s the tilesets fault. Thing is, at least use one of the many conversions on this website. I’ll give a 2.
2/10
Gameplay
Gameplay is short and boring. No chance of dieing at all. Linear and boring. No puzzle elements are involved and it’s basically running in one direction and going up at times. The blaster powerup and many fast fires take away any difficulty. Level is short as well at only about 2 minutes. There’s a tuff boss at the end but the powerup makes him a joke. You can destroy the wall and go outside the arena but it’s uneeded and I didn’t find a way back up once I fell. There were some coins but they didn’t make me want to come back to find them. There were some text strings but I thought they were out of place. Overall, boring, short and no chance of dieing.
1/10
Enemy Placement
Not many and no chance of dieing. Not much else to say,
1/10
Pickup Placement
There’s quite a bit of food here and in one case to many bananas. Normal ammo was ok but the fastfires and blaster power up killed any chance of this getting more then a 1.
1/10
Level 1 score: 5/40
Level 2
*Eyecandey*Almost the same deal as level 1. However the background was at least somewhat interesting. It’s basically just moving slime but at least it’s something. The green outline makes a bigger deal here and it makes the level look kinda stupid at times. Vines didn’t turn out. Music heart my ears
2/10
Gameplay
Very short again. Not much of a challenge. However, there are many pits where if you fall, there’s no way up so you have to wait until your rabbit dies from the spikes below. Not enough enemies, all you do is basically go up. Vines didn’t turn out. To many powerups. No replay. About it
1/10
Enemy Placement
Not enough. about it
1/10
Pickup Placement
To many powerups in the open. I guess food and ammo is ok but still. No need for something like 3 powerups.
1/10
Overall score: 5/40
Level 3:
Not worth rating. All you do is run right and fall
Level 4
Eyecandey
ummmm wow. This is a wierd tileset. All this is, is random colors and stuff put together. I have no clue what was going on. Tilebugs everywhere. Random nature and just umm. U have no clue what to say
1/10
Gameplay
Pretty boring. Linear, short, not going to die as long as your awake, short, to much food and ammo.. I“m running out of things to say. There was something about a gold coin but I just wanted to finish this and write the review
1/10
Enemy Placement
Not enough except at the final part, but that’s ok. You get like 2 sugar rushes.
Pickup Placement
Was ok at the begining, then you put like 200 food items and tons of gems. I got 2 sugars rushes at once. Also to much ammo which isn’t needed.
1/10
Overall score: 4/40
The ending was just end spelled with like 200 1ups. No point and didn’t wrap up the story or pack.
Final Score: 15/130
Score:1.2
Rank: F
DR? No. I’m sorry but I got no enjoyment out of this. Boring gameplay, easy levels, bad placement and the use of horrible tilesets. It’s safe to say this wasn’t beta tested and it should have been. I just wanted to finish this and write a reveiw for it. I can’t give it a DR at all, but keep trying. Hopfully this review will help show you what you did wrong and I hope you improve upon your mistakes. As it stands I give a 1.2 and no DR.