So anyway, I can’t seem to find any proper reviews on this, just at least some rather poor reviews and one with some suggestions. And I don’t wanna sound like a mod, but Kimo, was there really any point just posting a “review” of just complementing someones review? (Or by at least being sarcastic or whatever, doesn’t really matter).
Anyway, lets (I will) get to reviewing.
Layout
It’s okay… There’s some rather annoying parts in this level though, such as this. I bumped into it several times by mistake. This has not just happened to me, but others too Let me ask, why is it even there?
Also, I really think you should get rid of these “tree tunnels” and just make this part open with a spring perhaps. It just feels a bit too cramped here, you know.
Sorry about JPG, I saved in that file by mistake.
On the good side of this level, there are no deadends.
6.9/10
Gameplay
The flow itself can be a bit “stiff”, if you don’t know what I mean, it can be a little hard to move around, and is easy to get stuck on the corner when you try to get in the warp. Add two float-ups on each side of it. Hopefully you’ll know what I mean, since there’s only one warp in this lvl. There’s several other annoying little corners to get stuck on while running across that you have to jump at, which where easily float-ups could’ve just been put there. And why isn’t there a one-way here? I have to move to the right all the time…
Ammo placements are fine, though I personally find powered seekers a bit overpowering here. You could pretty much win entirely with them. Replace it with a toaster PU or something.
The float-ups near below the vines can be annoying. When I get up to the vine from the float-up, I can’t get down from it and have to move left…I don’t really understand why you only added float ups to the very right.
I’ll agree with Anubis that it would be nice to have a green spring near the blaster PU instead. Others think this would be a good idea too. I played this level in team battle twice.
6.8/10
Eyecandy
The eyecandy is pretty decent. Some layer 2 eyecandy would be nice (but remember make sure layer 2 eyecandy doesn’t cover too much of the player nor too distracting). One thing, while may not necessarily be eyecandy related, is moreof something that annoys me about the tileset pallete is that it makes hearts hard to see on the screen. Which is very important to know in gamemodes with health (which is pretty much the majority of them).
8/10
Music
Uh…sorry man, but the music doesn’t really fit the feeling of the level so much. The tune may be alright, but it can be a bit distracting at times. I was thinking maybe a kind of dramatic jungle-themed tune would fit nicely. If you could ever find one, that is.
6.5/10
Functionality
Some reviewing idea I have. Functionality doesn’t get a rating, it just tells how well I think what character works with the level. So anyway, I know by the looks of this level would probably work best with Spaz, but I was too lazy to switch and pretty much played with Lori. Her kick seems to do the job, though copter ears don’t have much use in this level. Even though I haven’t played with Jazz, I don’t really see much use with uppercut here. Ah well I barely use him as much as I used to anyway. As for Spaz, double jump probably can help to get to some places faster along with some RF trick probably (haven’t used it yet though so I can’t confirm it). For his kick…eh well nothing too special here. RF kicks are, and have always been risky anyway.
If at least some suggestions were applied to this level, I would perhaps rate this a little higher and possibly a download reccomendation. For now…I wouldn’t say it’s not not to download it but I wouldn’t recommdend to download it either. Just see for yourself I guess.
Overall rating: 7.0/10