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dq1.j2l | Way Of Evil Spirits | 9.29 kB | 03 Jul 2010 |
dq2.j2l | Canyon Crossing Heck | 20.16 kB | 03 Jul 2010 |
dqend.j2l | The End | 2.58 kB | 21 Sep 2010 |
Fortress.j2t | Fortress of Forgotten Souls | 135.31 kB | 21 Jan 2008 |
wbrg.j2t | Where Bad Rabbits Go | 49.07 kB | 18 Oct 2002 |
CHALLENGER.S3M | Challenger (C) Tren '95 | 224.94 kB | 12 Jun 2010 |
creeper.s3m | "Point of Departure" | 432.75 kB | 01 Jun 1995 |
MIDNIGHT.S3M | 577.44 kB | 27 Dec 1996 |
STORY.
During the funeral of Grandma Rabbit, Jazz, Spaz and Lori hear a strange evil laugh on the graveyard. They decide to investigate where it comes from. They discover it is Satan, master of al evil. He has just finished his ultimate weapon, the Three Boxes of Evil. With these boxes, he want to fill land, sea and air with evil. Jazz, Spaz and Lori must find the pit to hell and upon his defeat, they have to restore peace on Carrotus.
LEVELS.
Level 1 – Way Of Evil Spirits.
Jazz, Spaz and Lori are looking for the pit to hell. To find it, they must solve puzzles, fly on hoverboards and haunt ghosts to finally find their destination in the burial vault of the chapel.
Level 2 – Canyon Crossing Heck.
After a steep way downhill the rabbits find themself in a hot place with magma flows and loads and lots of evil. While flying on a hoverboard, they have to avoid falling rocks and they have to face demons and guard dogs to locate Satan in his pit.
THIS EPISODE CONTAINS.
MAJOR CHANGES
*Bugs fixed.
Have fun with this brand new level pack!
I played with Spaz.
Actually i lke this very small episode. Some puzzles, pits, eyecandy, enemies, etc.
But I dont like someting too: Some eyecendy bugs, and Level 2’s second music.
And..: “Where Bad Rabbits Go” is Skulg’s tileset.
7.5/10
DR: Yes ^^
There we go.
Story:
Well, it is rather dull, but probably because the episode consist of only two levels. It isn’t a basic “Devan Shell is back” story which is always a good thing.
14,5/20
Music:
Fine, no comments or complaints.
It fits very well with the levels.
10/10
Eyecandy:
Well done when looking to the tileset limits. The Devil and the Gate to Hell could be better though… which definately shows the limit of some tilesets… and there were a few tilebugs appearant in the first level.
8,5/10
—- Gameplay —-
Level Layout:
Well, a few puzzles and – one of them quite hard to find – four secrets for each level. Both levels have a special secret containing an extra live which is more or less hard to reach, especially if you aren’t a good jumper (in the second level). The second level has a Coin warp.
The first level had no real flaws.
There was a minor flaw in the second level in that you can’t get out of a pit after you got the four carrots and food in one of the secrets. (Edit: This flaw is fixed, but it doesn’t really affect the rating in this case)
8/10
Enemy placement:
The enemies which were appearant were very well placed, but there were too few enemies and too many spike pits (especially in the second level).
I liked the Crate Destruct Boss Fight…
8/10
Pickup Placement:
There are no carrots except the four mentioned above when you aren’t playing on easy. Ammunition and foot placement was fine – and the same goes for the other pickups.
8/10
Replay value:
You’ll know the amount of secrets each level has where you can search for. Some of them are HARD to find, but after you’ve found them, the replay value is gone in an instant because the story is rather dull – but there are VERY FEW episodes which have a good story while not suffering in terms of gameplay.
7/10.
64/80
8/10
Penalties:
None.
8/10
DR: Yes? Why not.
There are very few flaws to find in this level pack.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
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