First, don’t post every single level once finished. The fun of the episode goes down VERY quickly if you do so.
Story:
N/A
Music:
Is allright. I didn’t noticed it even from the very beginning…
EDIT: My fault: Music volume was lowered for whatever reason.
9/10 -> 10/10
Eyecandy: more or less allright. Most of the level looks fine, but there were a few tilebugs here and there. It could be a lot better anyway.
Also, the Bilsy Bosses sometimes appeared on top of a DEATH PIT. WTF!
6/10
Gameplay:
Level layout
Well, the level played rather bland and is quite like the basic SP-episodes from EpicGames, with the difference that some parts were annoying with Lori because she can’t jump as high as Jazz or Spazz can when jumping on small platforms. It is possible for her without cheating though, but JJFly is a much, much easier solution, especially for the unexperienced players.
Very few secrets.
6/10.
Enemy placement: Fine, but it wasn’t enough to make me die (on hard), except the damn Bilsies.
6/10
Pickup placement:
This was quite well done, alltough the extra lives and some carrots weren’t really necessary.
7/10
Replay value:
Quite low. Too few secrets to search for, and you’ll don’t have to retry because you’ll die often (probably only when facing the Bilsies in the very end). Some text here and there couldn’t do any bad, as well.
5/10
39/60 -> 40/60
Penalties:
None.
6,5/10 ->6.7
StarLORD overrated this level. A LOT.
DR: No. This level plays too much like the basic levels from EpicGames… and if the only though part of a level is beating the boss, something went wrong…
Wow, that was hard…. I liked the boss fight.
Narsist
28 Jul 2010, 08:53 (edited 28 Jul 10, 08:53)
7
Yes, gameplay and music is good, but there are some tile bugs. Creative? Maybe, but it has some bad things. Bubba is going down..
9
This is good level but has some bad eyecandy and stuff
troglobite
21 Jul 2010, 19:24 (edited 22 Jul 10, 02:48)
7
I saw a new single player level uploaded, and it was rated quite high, so I was excited to play it. Unfortunately, I was somewhat let down.
Gameplay: 6/10
The gameplay was extraordinarily average. The vast majority of the level simply involved large amounts of enemies and a few hurts. The extremely large number of enemies was offset though by the fact that there were several more carrots than needed, and the level really felt a lot like an official Epic level, except with more health lost and gained back. I think if there were simply less of everything, the level would be a bit cleaner and have more interesting gameplay. I did like the amount of ammo, and they type of ammo. There were also several death pits, which could be a hair annoying, because I often found myself plummeting into them from a great distance, and only at the last second realizing they were there. However, I liked that there were pits, because it did force a little more thought and caution on the player’s part. The pits didn’t always work correctly though, and several times I “died,” I found that I hadn’t actually lost a life, just been sent back to my last checkpoint. I had my settings wrong, so I couldn’t see through the transparent tiles, which made a few placed annoying, so if you’re going to play be sure that you can. I liked the choice between the bosses, although they are a bit unbalanced. The left is a bubba boss on a bunch of platforms over a pit, the right is several bilsy bosses. I found the left side to be much easier.
Eyecandy:7/10
The eyecandy, like the gameplay, was fairly standard, but more crowded. There were a couple little tilebugs, such as(106,9), which had an extra fog tile over top of the wall, but most of it looks good. Things are generally consistent and easy to tell what’s going on, although again, in some places it simply is too crowded and a bit confusing. I liked how events were consistently placed on the ceiling. This was a nice little touch that made the level look and feel more unique and cohesive.
Overall 6.5/10
The level is good, although other than the boss selection, not very creative.
Edit: Forgot to actually rate it
StarLORD
21 Jul 2010, 12:51 (edited 3 Aug 10, 19:34)
8
Infernal Dungeon
Hm another hard single-player level by fox.
This was really too difficulty by playing in jazz.It was hard to defeat buba boss…
Eyecandy-This was inspired a bit from epic’s inferno
but is your own original eyecandy.Layer 6 used and not 7.
GameplayAlright good gameplay with most difficulty.
This is better than Syetyan Park at this
category because he are not a lots of carrots and there are
enemies and carrots in every point.I could not understand
but you got a inspiration to make this own gameplay.Yeah
is true.
Weapon/Ammo placement-Weapon placement was
good for this number of enemies.I won’t do large comment at this.
Enemy Placement-Enemy placement was right.
Enemy placement did made the level with hard difficulty.
I did played with Jazz this and that was very hard to beat
skeletons and other enemies ravers…
Bugs-No bugs i founded.Any stucking.No pennalty
for this.
Final Rating is 8.2 with DR!
Keep making levels!
The music is created by blackraptor
I think…
He uploaded it to his pack Dreamscape.
FOX292
21 Jul 2010, 08:55 (edited 21 Jul 10, 19:55)
Wow, the preview here looks MUCH MORE BETTER than it looks in JCS.(I mean, when you look at layer 4 in 12.5%)
ThunderWalker – That’s strange what you told me.. Bilsy boss suddenly felt down or something else? I’ll fix it.
And yes, you should try play it again, this time with fighting Bubba instead of Bilsy.
As you can see I designed this level for 1.23, means WITHOUT LORI – That should not low down the rating.
Also, due to your disappointment from the secrets – I’ll edit the level, by Increasing the bonus and adding more secrets and places to find the coins. Maybe you’ll give me some suggestions about improving the gameplay a bit.
StarLord –
“Ahh and something:the music of here is from Dreamscape”
I KNOW it… Where you thought i found the music? :D I just asked about WHO created the module itself.(Like what I done with the tileset in the Credits)