Falador Castle

  • Rating: 5.7

Reviews and comments

    cooba 15 Aug 2010, 13:07

    6Not recommended:

    What we have here is BigBobr’s first single player effort, and very likely first JCS effort period(?). As most people’s first levels are, this has a handful of errors, it’s pretty short, it’s very easy (there are only ten enemies overall in this level!), no difficulty level settings are used, only Spaz can finish the level, very little ammo, etc, etc.

    Anyone can easily point out the flaws and get away with doing only that, but this level isn’t as bad as ThunderWalker makes it out to be, and for novice JCS users, it’s more helpful, and much more motivating, to point out what they have gotten right, instead of what they’re doing wrong. This level is kind of cool in that aspect that it manages to stuff a bunch of secret areas practically everywhere, which makes it instantly more entertaining than just a straight line with nothing to explore. There are a couple ideas, that don’t necessarily work very well, but they show potential. All in all it’s pretty similar to Castle1 (you can even notice it was built off castle1 as a base, not that it matters), if smaller and easier.

    I can’t really recommend to download this, because it’s pretty simple and short and there’s no real replay value, but I can say that as an user’s first level, this is quite good, and shows potential.

    Hope to see more from you in the future!

    4 of 6 people found this a good review. Did you? Yes/No

    abgrenv 3 Dec 2012, 15:45 (edited 4 Dec 12, 15:10)

    6

    Not much use to review the level since the uploader hasn’t been online for 2 year. Still I feel like I must say that for a first level it is pretty good. Actually the placements should be the only things that definitely need to be changed.
    1. No need for the superkick block before the exit because jazz won’t be able to get there.
    2. No need for so much food. Especially in every corner.
    3. More enemies.
    4. If you are able to give it similar quality than a bit longer level.
    5. Put a coin warp if there are coins.

    There were things I liked as well:
    1.Bad placement
    2.Level was nicely made( I didn’t find tile glitches)
    3.Many secrets
    4.Lot of exploring(compared to the level length)

    Too bad you didn’t do any more levels because this one was quite ok for a start.

    1 person found this a good review. Did you? Yes/No

    ThunderWalker 15 Aug 2010, 11:52 (edited 15 Aug 10, 11:52)

    5Not recommended:

    It is your first level and a lot could be improved.

    No story.
    0/0

    Music: Basic castle music, fine. Not orginal though, but it fits well.
    8/10

    Eyecandy.
    Well, rather basic. Not many tilebugs… if any. I didn’t observed the background but I didn’t found any in the foreground. The sole cucumber in that secret room with that sign made me laugh… especially because this level has so much food on every other damn spot in this level.
    8,25/10

    Gameplay:
    Level layout.
    This level was quite a bit like the Epic levels… but it was much shorter… way too short, in fact. It is playable with Spaz and Lori: Jazz can get through the level but can’t finish it because the blocks in the end cannot be destroyed without sidekick. The spikes work anyway.

    The warp in the right side can be passed and that is a bad thing. Just put three of the same warps next to eachother to make this impossible. However, the entire right side was pointless in the end..

    6/10

    Enemy placement:
    Rather bland and way too few enemies, on hard. It was by far not enough to kill me…

    The Bats were well placed though.
    6/10

    Pickup placement:
    Gem barrels/crates don’t need to be THAT full… sjeez. Way too many food; I got two sugar rushes in such a short level!
    There was enough ammo; some toasters and some RF’s. Outside of a spring to defrost, the ammo was not necessary or even useful; the level is finished soon after so I didn’t had to use either of them. Especially because the spring isn’t even necessary to defrost… well.
    5,5/10

    Replay value:
    None because the secrets are way too easy… everything was, in fact. No story, not much ammo, etc. Sorry, but nothing else as a:
    1/10

    34,75/60 / 6 = ~5,8/6

    Penalties: Unplayable with Jazz. Despite the warning to NOT play this with Jazz as this was avoidable, I will give a -0,5 penalty here.
    End Level bug (just put “ending” in next-level string if it is the last level in an episode): -0.5

    4,8/10

    DR: No.

    Tips:
    - Less food, really.
    - More ammo early in the level, especially in levels as short as this one.
    - More enemies.
    - Make your levels at least three times larger unless it is an episode in which several levels can be as short as this one.
    - Add a coin warp if coins exist in a level.
    - Add orginal things in a level as long as it isn’t totally ridiculous.

    2 of 4 people found this a good review. Did you? Yes/No

    Narsist 15 Aug 2010, 11:46

    7Recommended:

    I guess you used first castle level.
    Anyway, level is good but short a bit, and a lot of foods.
    Bat placement not bad, and I see 2 sugar rush!
    I think can be developed.
    ~Narsist

    This is a short review. It has less impact on the upload's score.