HAP1.j2l | Entangled | 21.14 kB | 23 Aug 2010 |
HAP1r.j2l | Entangled | 21.14 kB | 23 Aug 2010 |
HAP1s.j2l | START | 1.58 kB | 24 Aug 2010 |
SwampsN.j2t | Swamps Night | 195.30 kB | 11 Nov 2001 |
Hunters and prey, rules:
There are two teams (CTF), hunter and prey. Hunters have to get through the map to win, if not revive dying, you have all the powerful weapons.
Preys have any mobility in his favor, need to win roster to hunters. You win a point that it meets its objective, the one who wins the most points wins, in case of a tie, a tie.
Version 1.0:
Maps: Entangled.
Music: http://www.mediafire.com/?97ckq5c1erg1jhy#1
After spending time away from mapping various jazz, I started to make this new game mode (read the rules).
Version 1.0:
It has five types of prey or animals:
Guanaco, snake, puma, worms and squirrel.
Game Preparation:
Create a map from HAP1s (use the command /HAP1s c) entonses when everyone is ready, change the map /c HAP1), those who know the rules, if they go through the wall, say they are so automatically. Also use /maxscore 1
If a character is trapped in the elevator (map of the test), and on / off with the command /ptrigger ID 17 on/off
This will be updated, I \ ‘ll make maps.Given errors or imbalances in the game, send a PM or post a review.
Dams? Me no speak your amerikano
Edit: I see. Could you post the original description, so someone with spanish and english skill could rewrite it?
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Eat your lima beans, Johnny.
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