Forced Decay

  • Rating: 7.9

Reviews and comments

    Rabid Rabb 27 Mar 2011, 12:25

    7Recommended:

    Well done. nice look, nice idea.
    Probably the the layout is a bit boring, because of the repeating rooms.

    This is a short review. It has less impact on the upload's score.

    Jgke 1 Apr 2011, 05:55

    9Recommended:

    Ok, let’s see…
    FLAME FLAME FLAME FLAME FLAME
    The level seems to be well made, with effort put into it. There are though some things that I will complain about… For example, the background is completely basic usage of Windstorm Fortress. Maybe consider adding something to layers 6-7? Perhaps a translucent black tile and some additional buildings? Yes, I know you have lightning there :P
    Then, there are places where I can complain about moving too slow, and that would be deadly on this level, atleast the places with pepper spray, in the upper part of a chunk. Consider one-ways?
    Second-last thing: -64 is too fast at sucker tubes. It already starts to skip events. This happened to me, and I didn’t get the set light event when coming out of a carrot box.
    And the last thing, I had to check the location of the blue springs on top of a chunk. They are too well hidden… A pulse light? :D

    Ah, that’s the negative part gone. The level has a nice theme, a dark test lab (?). The music fits well, and the eyecandy looks great. On my brief look, I couldn’t find any tilebugs. The system seems to work, though I didn’t place a stress test on it.

    Now, lose to me in the competition, please :(

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