Pit of Necrosis

  • Rating: 8.5

Reviews and comments

    Superjazz 3 Apr 2011, 15:27 (edited 4 Apr 11, 17:13)

    9Recommended:

    While this level isn’t very noob-friendly, it surely gives you a lot of tactical advantage over others once you learn the level properly yourself. What is it about?

    It’s about knowing how to maneuver with your character here. The level is fairly big technically, (depends on how you consider medium to be) but it’s also pretty solid, so it might not feel that big while you’re playing. In that sense, learning how to move shouldn’t take very long, but of course there is much variety in the flow, so you need some memorizing. Also considering that there are only 4 springs in a level of this size, it means that you need better control over your character to be able to move well. Some modern levels tend to have springs or float-ups put everywhere around the level, (even unnecessary places) so you don’t need to jump at all, basically, which is a bad thing. Here, however you need to use jump to reach certain spots or areas from a certain point.

    The level uses a modified tileset with a Grey’ish palette which creates a deadly atmosphere. The same thing has been done before, but it’s nice to have another one in a new environment every once in a while(for example see The Death Facility by P4ul/Booshi.) But also the level has very surrealistic graphics in an innovative way that makes it look less dull.

    There are a few dead ends at the top part of the level. You could get trapped there in case you lack bouncer ammo. At the same time, you may camp against your opponents pretty well in them, but since the gamemode is battle, they aren’t such a big matter.

    The level contains 5 power ups and 3 carrots if I counted right, which is fair enough for this level. One of the power ups(the most powerful one – Seeker, of course) is pretty hard to reach and notice in general. It is a nice concept, but I think the power up could be more visible or there should be at least a hint of it’s existence there. For the rest things are placed and executed well.

    This is a fun, and high quality level by PurpleJazz, that is definitely worth a download and a lot of games. This level should work well with 1vs1 games, but the more, the merrier. Also props for the hidden messages.

    EDIT: Thanks for the update. The power up should be fine now.

    SJ

    4 people found this a good review. Did you? Yes/No

    snzspeed 4 Apr 2011, 05:03 (edited 29 Nov 11, 05:33 by snz)

    9Recommended:

    I thought it was awesome level. now that there’s a lite version its imo even better. and music is not by kevin riepl, so thats great for a pj level! gj :D

    This is a short review. It has less impact on the upload's score.

    ThunderWalker 1 Apr 2011, 21:15 (edited 3 Apr 11, 10:34)

    8

    Full review, after playing it.

    Music:
    Well, that was allright. Fits the level
    10/10

    Eyecandy: Well done, but a few bugs in the background… It is very monotonous but that’s a tileset issue probably so no rate-down… it isn’t really PurpleJazz’ fault considering he tried to use every eyecandy piece as orginal as he could.
    9,5/10
    ———
    Gameplay:
    Flow: Ah, by FAR not the best I’ve seen this year. Many levels surpassed this one. I got stuck into one-ways, bumped into walls, needed to make weird running jumps because Lori can’t double-jump etc. Jazz could uppercut but that takes more time like Lori’s running jumps (so Jazz should have to do those jumps too). Also, some places are very hard to reach with Jazz/Lori, which makes this level noob-proof (noobs use Spaz less often in comparison, while being unable to negate Spaz advantages with tricky jumping due to relatively low skills).

    Only Spaz can double jump; Jazz can’t either. So only Spaz can play here properly. Lori’s weird jumps are faster than Jazz uppercut, while they lack the predictable course (possibility to turn away and slam bouncy in you face!). It isn’t about Lori’s disadvantage – it is about the Spaz advantage over both Jazz and Lori. It is true a noob who at least knows how to uppercut, will do better with Jazz than with Lori here.

    Edit: With noob-proof I also say that are less competent players in general have there issues, and not only the walk-and-shoot TheServer/ZA noobs.

    Edit2: I could no longer get stuck into one-ways.

    5,5 -> 6,5/10.

    Pickup placement
    Everything was allright… the Seek PU has, despite the freakin’ warp is removed, still its issues. You can shoot it with unpowered bouncy, but it takes a very precise hit – which takes also a lot of time if you don’t have experience or when you can’t aim too good. If this map is intended for a lot of players, more fastfires would be nice as well…

    EDIT: Warp to Seek PU removed. Still, Seek PU is hard to reach for those who don’t have a VERY good aim. In SP it is possible if you don’t have a good aim, but try hitting it with less than five bouncy spent, in three seconds.

    7,5/10 -> 8,5/10

    Replay value:
    Zero. I’ve played it… and well… I really don’t want to play it again. Getting stuck feels really, really frustrating… considering I did it twice in only half a minute… well. Goddamnit.
    The grim atmosphere, while looking allright, doesn’t really help either. It is all grey and dusty which is something I don’t really like to see too often in a server…

    Edit: OK, the worst things are removed so this level are removed. But in fact, this is my personal like/dislike box; would I like to replay this?
    3,5/10 -> 4,5/10

    36/50 -> 39/50

    Penalties:
    None

    7.2/10 -> 7.8/10

    DR: This level isn’t made for noobs. So if you consider yourself a noob, don’t download this.

    Edits: Main issues were fixed, so the rating is now upped quite a bit. Bumping into walls is still an annoyance though.

    1 of 3 people found this a good review. Did you? Yes/No

    Loon 2 Apr 2011, 11:32 (edited 2 Apr 11, 12:30)

    8Recommended:

    Since people dislike this level I’ll help you guys out with my rating.
    Decided to give a fully full review which is fuller than full!

    Eyecandy:
    Considering that this eyecandy has a few ‘bugs’ doesn’t mean it isn’t good. It’s actually well done. The speeds are good and gives a really nice hell effect. The grey atmosphere has a nice colored balanced glow of its map. But the red mists are kind of weird with its speeds.

    Gameplay:
    Since there are newbies for who has to be the flow perfect. Let me tell you this, not even a single level is perfect. It doesn’t excist, so be happy with what you’ve got. By learning the map you can improve you skills and be like the real pwners. But it seems you don’t seem to understand that. Anyway, now about the levels gameplay.
    Since I liked that RF trick there should be another way to get there, with a tube or frozen spring thing, but that is up to you. But you deleted the warp (which I liked..), but that doesn’t effect my rating though. The flow is fifty/fifty.., it has some lacks and i see some nice ends where you can stand. (I mean in the walls) Try to fix these, you can find them by mask on. To get the seeker pu is hard for newbies. It’s just like in ‘Evil Mike’s Evil Fortress’, which has an incredible hard way to get the seeker pu if you play with a lower resolution. Because you don’t see it, I only heard it from a pwner that there was a seeker pu.
    Since it’s an hard tileset to use with such crappy maskbugs, so it’s well done and makes the level with the flow a bit better.

    Layout:
    Ai…, my eyes hurt.. It looks nice, but better you don’t play with low detail. And you hardly see your own rabbit. But that isn’t a big deal, because you always say your name (But not the ground). But I guess the layout is okay but a bit chaotic as well.
    But what the hell..? I hardly see carrots because they have to same colour as everything else?!

    Placements:
    Since this doesn’t count that much, I have to make it count more. Just in this little case.

    Seeker PU:
    The worst spot in the whole level. It’s too pro biased and has no more ways to get it. Even for the pro’s it sucks.

    Bouncer PU:
    Has a good spot, but the diagonal line of it doesn’t fit it. Just in the middle of it..

    RF PU:
    One of the best I guess. On a small island and with some ways to get there.

    Blaster PU:
    Small doorway, campy, and a C near it. Perfect DD spot.

    Toaster PU:
    A bit Spaz biased but good enough to control it.

    Carrots:
    1st (31,7): This one is Spaz biased. Uncampy.

    2nd (124,17): This one is more for the DD people which like to camp at the blaster PU. It’s hard to take from the vine, so the best way to get it is from the left.

    3rd (64,45): Uncamp, and in a free area. Takes some advantage to get it from the right.

    Start posts:
    This is something I’ve hardly seen. The startposts are at a small island near a wall. I liked that.

    Ammo Placements:
    Rather good, sometimes not. Too much tiles between them for example.

    Music:
    Nice bumbin’ straight in da ears.
    (Just good, nothing to say about.)
    But I wouldn’t listen this all day.

    =================================================================

    Since my review is more based on what people think about the gameplay and less about the level I’m not a disliker of this map.

    So, the few maskbugs and such could be solved. Learn the freakin’ map instead of complaining.

    ~Adeøn aka Loon

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    PurpleJazz 1 Apr 2011, 04:10 (edited 1 Apr 11, 21:45)

    It is possible to get the Seeker PU with a cleverly placed shot with non powered up Bouncers. The warp is just a “bonus” way of getting there – you can get there either if you are good with RFs or by getting shot up by another player.

    EDIT @ TW: When are you getting stuck exactly? This level has been tested throughly, and I haven’t noticed anywhere players could potentially get stuck. Seeing as I made this level in 1.23, isn’t the argument that this level isn’t Lori friendly technically invalid? You claim you keep hitting walls – you will if you don’t actually control yourself instead of mindlessly running forward. Why do I need to make this level “noob friendly”? I’m pretty sure they’re all happily playing Battle 1 No Fire Hotels and generic top3 tests. I can appriciate why you may not enjoy the atmosphere. The downbeat, monochrome, dreary theme was completely intentional, creating a more morbid arena with a grittier feel than the usual colourful levels found in JJ2. I don’t have a problem with you disliking this level, but I really think you should at least consider justifying your arguments a bit better.

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    Seren 2 Apr 2011, 08:56

    @ PJ: Honestly, I may not know the exact definition of “skills”, but I don’t think it’s like you can call discovering the existence of the PU (no chance for it if you play the level in battle mode, low chances in offline/not serious games – you’ll basically only find it via JCS, SP cheats or if someone tells you), training the level offline a lot to find the proper spot, memorizing it by heart, and being lucky enough to hit the shoot button in the right gametick (there’s one or two I think when you can successfully get the PU) during the game as being “skilled enough to get it”.

    2 of 3 people found this a good review. Did you? Yes/No