Yep yep, a review from ST. How rare. =/
Uh, no readme and the instructions for Team Battle are nonexistant which kind of renders the level pointless (yes, you give some here but they are hurried and not understandable). At least nothing was missing. Most readmes are a luxury but this was a must so I’m marking ya down for this (you’re just lucky it doesn’t count in the ratings… ;P).
INSTALLATION RATING: -
Decent eyecandy. It’s livable but there is no fancy layer work. At least it looks good on Low Detail.
EYECANDY: 2/3
It navigated pretty smooth and had a tolerable “flow” to it but carrots were nonexistant (intentional?).
The weapons were coming through and spades and they were just generally ubiquitous. You’d have to fire your gun until it breaks to stop shooting. Luckily there were no powerups so it was balanced. Still I think there should’ve been at least one regular carrot (maybe two on opposite sides of the level) and the weapons should’ve been toned down.
WEAPONS: 1.4/2
NAVIGATION/CARROTS: 3.5/4
SUBTOTAL: 4.9/6
Felt slightly rushed and kind of like the author was feeling melancholy, bland and/or unenthusiastic. Just doesn’t have that flair and that classic feel.
OVERALL “FEELING”: 0.4/1
D/L reccommendation. I never actually got to play Team Battle so the concept has gone untested so far. I may update this review after I’ve tested the mode instead of just the level.
TOTAL SCORE: 7.3/10
ROUNDED SCORE: 7.2/10