First a note in my huble opinion:
The above reviews judge of lazyness, there needs not be a description in the readme as to what is first, it can be there only for lazyness but otherwise it doesnt have to be there.
Now as for the review…:
I am very disappointed in what I see and am guessing that the creator is new to jcs. There are several bugs where you for example cant reach the exit or can get stuck at the bottom. Layer 3, 2 or 1 were not used in a single level and the view of the levels you see is mainly 1 straigth hall with loads of enemies… Not very challenging or interesting to play. The music however is nice and the way the hall you go through most of the time is nicely decorated, but it just is not interesting enough to give a good rating…
So a 4.0 will be it.
Level 1:
Weapons: 0/10
Eyecandy: 1/10
Enemies: 1/10
Design: 0/10
Overall “Feel”: 1.5/10
Rating: 1.5/10
Level 2:
Weapons: 1/10
Eyecandy: 0/10
Enemies: 0/10
Design: 0/10
Overall “Feel”: 0/10
Rating: 0.5/10
Level 3:
Weapons: 0/10
Eyecandy: 1/10
Enemies: 1/10
Design: 0.5/10
Overall “Feel”: 1.5/10
Rating: 1.5/10
Level 4:
Weapons: 1.5/10
Eyecandy: 2.5/10
Enemies: 0.5/10
Design: 1/10
Overall “Feel”: 2/10
Rating: 2.5/10
Level 5:
Weapons: 1/10
Eyecandy: 1/10
Enemies: 0/10
Design: 1.5/10
Overall “Feel”: 1.5/10
Rating: 1/10
I could not get any further then Level 5 due to a bug.
0.5
1
1.5
2
2.5
Average: 1.5
Double due to weakness: 3.0
New tileset gained: 3.2
Overall rating: 3.2
Cazz NP
Posted more than 20 years ago
5
I’m sorry, but 4.7 is as generous as I’m gonna get with you, bro.
Challenge (nowater): TOO easy. One punch or better yet, (secretmove), and SPLAT. LORI DOES HAVE SECRET MOVE AND I’M NO TELLING. :p. .2/1.0
Challenge (water): ACKITY ACK-ACK There’s a good point. It’s hard but not impossible. 1.0/1.0
Eyecandy: Too bland. .1/1.0
Weapons: No powerups? .0/1.0
Shields: Did it ever occur to you that i’m STILL working on Prject Laser?
0/1.0
It deserves a 1.7, but I feel generous. 4.7. I KNOW YOU CAN BETTER THAN THIS.
I think they’re good levels. Good eye candy, gobs of challenge, good level design. It took me a long time to make this pack.
Link
Posted more than 20 years ago
Ummm…you didn’t include a readme file, so how do I know which level to start with? I tried entrance.j2l, but its next level setting is missing, so I’m assuming it is the last level. I looked through some of the other levels though, and I can’t figure out which one to start with. Did you test the whole pack before uploading it?
Do bunnyville.j2l. chamber.j2l is the last level. Do not ask how entrance.j2l got there. It does not belong in the pack. Bunnyville.j2l is the start level.
Layers 3, 2, and 1 can go to heck. Plus, I’m cooking up a set of levels that is 80 times better. And this one will be HARD!