Moonbeam Moore

  • Rating: 8.3

Reviews and comments

    ThunderWalker 27 Jul 2011, 21:24 (edited 27 Jul 11, 21:27)

    8Recommended:

    I’m suprised no one wrote a full review for this yet…

    Story: None.
    0/0

    Eyecandy: Wicked and awesome. No tilebugs, everything works, great text signs. However, the gems in the walls aren’t animated, and no gem pickups either…
    9/10

    Music: Free points for everyone.
    10/10

    Gameplay
    Flow: A good flow. The pits were hard to detect, especially the first one, but after this first one it became easier (and if you fell in it, you will not fall in the pit again because you know how the level author marked pits after the first ‘incident’). I could easily jump with Lori from island to island and no character seems to have problems with the pits though Jazz/Lori might have an easier time because they can simply copter over those pits without worries.
    Also, where are the secrets with ammo/gems? Not existing, according to JCS, which is a pity.
    9/10

    Pickup Placement:
    A bit few, but the pickups existing were very well-placed. However, there was (almost) no difference between Easy and Medium which I consider a flaw – I used JCS to confirm this…
    Also, very few gems… but gems should be placed in single player and ESPECIALLY if you use any kind of Diamondus tileset!
    No secrets with any kind of pickups … it doesn’t help.
    8/10

    Enemy Placement:
    A good combination between easy-to-kill and hard-to-kill enemies due to their placement. In combination with all the pits it was quite a challenge, and the boss fight is quite difficult because you’re fighting above a huge pit and if you did not notice the Full RNG, you’re screwed there.
    There were a bit more enemies on Hard than on Medium, but the difference was minor and almost unnoticable.
    8,5/10

    Replay Value:
    The overall difficulty made me replay it twice, but there were absolutely ZERO secrets to find, so replaying was nowhere near as fun as the first time playing. This level is more difficult than most other levels uploaded nowadays, which adds to the replay value, though.
    7/10

    50,5/60 / 6 = 8,4/10

    Penalties: Zero

    8,4/10

    DR: Yes. It is a great level with very few flaws, though replay value is a bit low because of lack of secrets. However, if you aren’t experienced with playing, this level is very challenging, and might bring you on the verge of a game-over.

    1 of 2 people found this a good review. Did you? Yes/No

    GreenTechB 7 Nov 2011, 16:40

    9Recommended:

    again a good level :) boss fight is very creative :D

    This is a short review. It has less impact on the upload's score.

    brain-drain 15 Sep 2012, 18:51

    8Recommended:

    Good level. Soundtrack fits well (I’ll definitely use it when i’ll make some levels). Tileset is also very good.

    This is a short review. It has less impact on the upload's score.

    abgrenv 21 Sep 2012, 16:34

    8Recommended:

    Download definitely recommended. It’s a nice level with very good music. I really enjoyed it.

    This is a short review. It has less impact on the upload's score.

    Cobra NF 6 Jun 2011, 01:44 (edited 16 Jun 11, 02:09)

    Go in JCS and load the level and there you can delete the enemies.

    FOX292 9 Jul 2011, 19:12

    byggemester, Same thing happened to me. Playing with JJ2+ on 1.23 could solve the problem.

    byggemester 6 Jun 2011, 00:01

    Hello there, I would like to try your episode, but for some reason I get this error when I try to play it:
    “Jazz 2 ran out of internal animation structures. There are most probably too many enemies in the current level”
    How can I fix it?

    PT32 9 Jun 2011, 19:31

    that’s interesting, since I don’t have that problem on my editor. Then again, I predominately use TSF.