Fallen World - Episode 1

  • Rating: 7

Reviews and comments

    Seren 8 Jun 2011, 21:17

    4

    As it usually happens with newbies, a good idea with bad performance. The level isn’t of a very good quality, with average eyecandy and poor gameplay, however it contains some original ideas (I liked the armory). The RPG part is made lazily though, with not enough story, buggy level up system and a really small amount of actual role-playing.

    Did you think this was a good review? Yes/No

    StarwaveXJazzy 1 Jul 2011, 06:57

    10Recommended:

    Thanks for create this level! This is SUPERLEVEL! I play this level every day!

    This is a short review. It has less impact on the upload's score.

    abgrenv 4 Jan 2013, 12:49

    7Recommended:

    Quite good though I’m not sure there were enough level ups to get the needed amount of TNT or coins.

    This is a short review. It has less impact on the upload's score.

    Reggen 8 Jun 2011, 10:37 (edited 1 Jul 11, 09:37 by cooba)

    Fallen World comes from a fairly unknown creator, perhaps that’s why I am surprised to see how accomplished this map is. Starting with the idea of “level-up” and the armory, this map is addictive, once you understand how it’s played, you’ll want to play it through.

    What makes this map unusual, and at the same time, exciting, is the central location which you need to explore. The previous installment called “Nimala – RPG” also featured a main hub, and several missions linked to it, but Fallen World features a much bigger and, in terms of missions, much more diverse central “town”.

    THE GOOD:
    The new ideas blend into the jj2 gameplay perfectly. The armory, for instance, is where you need to return again and again to use up the TNT you get from level-ups (or collect otherwise), and collect coins, carrots and other goodies. The story also seems to be interesting, although not much is revealed. The best feature of the story is at one point you need to make a choice, and the outcome of the map changes based on that choice. Though your decision won’t affect the game much, it is still nice to have. Perhaps the biggest idea of them all is the concept of “level-up”, which means you can choose from four items (coin, TNT, full NRG carrot and invincibility) each time you level. Map design is also cool, most parts of the map are well made.

    THE BAD:
    I enjoyed the map very much, but even though this is bigger than the previous map was, it is still not big enough. A concept like this deserves a map at least twice as big as this one. Also, level-up is a very good idea, but most of the time you want to choose TNT to dig in the armory, or coin to leave town. Invincibility is basically useless since the level-up area is very far from the actual battle scenes. The full HP carrot would be OK, but there are way too many carrots lying around the map already, so you really don’t want to waste your levelups to refill your HP.

    CONCLUSION:
    Overall, this is an awesome map, worth a try for everyone, and it is definitely better than the previous installment (although it might not be everyone’s cup of tea). I hope the next episode will come real soon, with a fix for the aforementioned downsides, because other than those issues, this map is very, very good.

    [Same user as the uploader ~cooba]

    1 of 5 people found this a good review. Did you? Yes/No