Strange New World

  • Rating: 7.6

Reviews and comments

    Violet CLM 29 Dec 2023, 07:04

    It's certainly an interesting level. Plenty of space to play around and go on optional adventures. Perhaps too optional—you can run and copter ear through most of the level. The final bit with all the wind is just a miserable slog. But the rest is nice if you're in the right headspace, or are just willing to play along with unenforceable rules.

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    Primpy 17 Aug 2018, 07:50

    6Not recommended:

    Honestly, I can’t tell why this level has such a high rating. I just couldn’t enjoy it: Bad visuals, frustrating level design, unfair deaths et cetera. I won’t go too much into detail, long story short I was very underwhelmed by this level.

    This is a short review. It has less impact on the upload's score.

    GreenTechB 6 Nov 2011, 13:27

    9Recommended:

    i have tsf, so i didn’t have this problem. by the way, i think it’s a fun level i liked it. played on medium and hard also, i can say the difficulty was okey and well-balanced. the eye-candy was good, it wasn’t boring sometimes those windy parts were a bit frustrating but it was ok :D i liked the part to get to the extra live :P there were only small bugs in layer6 that didn’t look the best, also some hatters were stuck in one block, you could use dragons instead of them. the spike animations were a bit fast, and i missed only one thing.. coins :)

    all in all it is a good level, worth downloading keep working :)

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    Reality 31 Jan 2012, 11:02

    The wind events, while challenging, make the level more frustrating/unfair rather than fun (same reason why I stopped playing your Blizzard Peaks level). Also, it’s very easy to get stuck in this level but I would blame the tileset rather than faulting your level design. Eyecandy and open ended design are cool, but I’m not going to review this unless I can be bothered to do it properly at a later date.

    Finally, please make sure to test your levels in 1.23 before listing them as compatible. Moonbeam Moore is also not compatible with 1.23.

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    sonicnathan 1 1 Nov 2011, 21:31

    JJ2 signaled the fallowing internal error.
    JJ2 ran out of internal animation structures. There are most probably too much enemies in the current level.

    PT32 1 Nov 2011, 22:19

    huh. That’s interesting, since it definitely works in 1.24 and I THOUGHT I had it working in 1.23…

    minmay 2 Nov 2011, 21:35

    Put in technically incorrect “layman’s terms,” 1.24 has a greater supply of internal animation structures, so it doesn’t run out as easily as 1.23.

    Sean 3 Nov 2011, 08:13

    This is why we should always test in 1.23 first unless you’re making this a TSF level.