Cracco Assault (Cave Intension)

  • Rating: 8.6

Reviews and comments

    URJazzCC Posted more than 20 years ago

    8

    Layout 7/10 the layout is fairly nicely made, altho you can get lost at some points.

    Tileset Use 8/10 The tileset is used pretty well (he did make it) altho I don’t personally like the tileset all that much.

    Music suitability 10/10 The music for this level was awesome! The timer in the the backgrounded added to the timed effect. And it was cavish like.

    Eyecandy 5/10 The Eyecandy wasn’t that good, altho it had some good bg’s, it didn’t have enough eyecandy.

    Gameplay 9/10 The Assaultness was pretty good, it had the 2 teams, 1 could get everywhere in the lvl with ammo and the other had obstacles and had to use team work to get there.

    Overall 7.7/10

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    Stilettø Posted more than 20 years ago

    8

    Coolness i played this online itz realy cool i just luv the Idea

    This is a short review. It has less impact on the upload's score.

    blaster Posted more than 20 years ago

    8

    goodlookin level for 4 players :)
    average tileset(muct possibilities) and a censored good goal in the game

    downloading recommended if u have a lot of friends!

    blaster

    ———————————————-Never mess with a gun

    This is a short review. It has less impact on the upload's score.

    CoolCal Posted more than 20 years ago

    10

    I love this lvl i played it online with stiletto once

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    MattW Posted more than 20 years ago

    9

    Heh, never expected this :)

    I really only have 1 word to say:

    Download. :)

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    BlackDeath Posted more than 20 years ago

    9

    Woops! Almost overlooked this!

    O my….

    Well now Im very glad this got uploaded. First of all I must say I like the things you ‘took’ from rpgmaker and final fantasy :) and the way they are used as well. The concept of ‘elemental’ assault is very well put.
    The gameplay is interesting too, the offensive team has the easiest job in this I think…. (Or so it seemed when I played defensive :)).

    Now for the bad things: The defensive team has to guess where to go, because the ‘warp system’ is not in correct order. That makes gameplay a hell of a lot harder for the defensive team, which already has a harder job, because the offensive team gets closer and closer and especially at the end, there is not much to do, but act as human (or is that rabbit…)shield.’

    Anyway, good job on the level. If you fix the warps in your next version you will get a 10, but for now…

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    White Rabbit Posted more than 20 years ago

    8

    Heh, I played this assualt online :-)
    I don’t think this lvl is THAT good but good it is :-)

    It’s got some fun stuff, blablabla (:-D and so on (I’m too lazy to write an proper review :-P)

    Download recommendation? Yes.

    This is a short review. It has less impact on the upload's score.

    4I Falcon Posted more than 20 years ago

    10

    The music is good. Did I mention that?

    This level is incredible. It’s a true puzzler. Great for time-delay battles, excellent for assault. 9.5 avg, only .5 off ‘cuz it’s a bit TOO hard for me :)

    This is a short review. It has less impact on the upload's score.

    CraccoBoy Posted more than 20 years ago

    Ok, I guess I could fix those warps in the next version… Any more requests for the next version?

    Violet CLM Posted more than 20 years ago

    I didn’t like this too much. Maybe it’s the tileset.
    (Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

    GPWFUXORS Posted more than 20 years ago

    nice, very very nice[This review has been edited by ShadowGPW]

    DeepD!sh CC Posted more than 20 years ago

    Very nice, dont may rate cuz i’m a cc.

    Blackraptor 5 Sep 2004, 21:41

    Sorry to ruin the rating of this, but I don’t think it should be rated this high.

    Concept of this level is a bit strange. Not sure Im fond of the covered up layer 3 passages and stuff. Otherwise it’s alright.

    Eyecandy and tile placement could be a lot better. Mostly the fault of the tileset.

    Layout of the level is unusual. As I mentioned before I don’t really like the hidden stuff, and the warps in the defender room could’ve been assorted by how far away the target is (i.e first comes the warp thats closest to the attacker base, last comes the warp thats closest to the giant gems).

    I haven’t really gotten to play this much, so I can’t really rate it accurately yet. I’ll keep this here for now and edit it when more people join server so I get to play this more thoroughly. Current rating suspected to be around a 7. Maybe higher if I’m nice/have a good experience when I play this again.

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