the lonely mameluke riding a path would be proud of this level :D
Hay, I decided to make use of the set that looked so great when I saw it, and after using it, it still looks great, and I’m pretty sure I coulda used it in a tonne of different, more appealing ways (as the example levels will show), but I was focussing a bit more on a solid realistic feel, if that makes any sense at all… Then again, when are buildings ever under massive rocks?
Anyway, 2v2/3v3-sized CTF level, featuring a few tricks here and there, and a rather fast gameplay. Yes, the bottom route is incredibly fast; that’s intentional, and most things have been carefully balanced.
I hope you enjoy it. Oh also, for further enjoyment, if you thought turning trigger 29 on Undulation was fun, try putting low detail on, with textured backgrounds still enabled, it’ll be your first step to hell. =o
[Music uploaded separately
EDITS: Flow and eyecandy fixes, and slight ammo rework.
OLCDoSerenityv2.j2l | Dusk of Serenity v2 | 13.53 kB |
tradjap_fixed.j2t | Traditional Japan Fixed | 127.98 kB |
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the lonely mameluke riding a path would be proud of this level :D
making level like a boss
played a very fun 3v3 there
balanced
nice trix
Definitly one of the best CTFs in 2011 so far. Great layout.
Only objections are that an almost slopeless set can be chaotic at times with so many springs and that the music annoys me after a while but w/e.
Mad props to the ec, especially for this set. Eventhough I think some ec parts are a little overdone, it doesn’t matter. Download this now!
I liked it.
thios are a level very hgood
It sure seems like I’ve been reviewing a LOT of Ragnarok’s levels lately, doesn’t it?
Never mind, because most of his levels, including this one, are pretty danged good.
Dusk uses the Traditional Japan set brilliantly, with imposing Japanese palace-things on both sides of the level, a small handful of pagodas housing CTF bases in the middle, liberally distributed ammo pickups and a couple of powerups, namely the RF and Toaster ones.
Eyecandy was placed without qualm or reserve, and it really enhanced the overall appearance of the level. Take, for instance, the rock caves in the upper midsection of the level. Instead of just making a plain old flat wall, Rag punched a cheese grater through the back, creating holes left and right, some of which he placed waterfalls behind. It was the sign of what all good JCSers do, which is work with what they have and make something really good.
One problem I DID have with the eyecandy was that all of the waterfalls seem to be moving at the exact same speed. Seriously. I would’ve liked to see maybe some moving a little faster, some moving a little slower, but instead everything moves at an identical rate. Bummer.
Eyecandy aside, the gameplay was smooth, bugs were generally avoided, and the whole level rocked.
I didn’t download the song (since I’m paranoid about that because I got nasty spyware the last time I tried that), so I won’t include it in my rating. Knowing Rag, though, it’s probably also really good.
Therefore, it seems in the end that Ragnarok has continued his winning ways with Dusk of Serenity, building another champ level that just happened to take DL of the Month in its respective month. Great job once again, Rag. DL rec.
EDIT: Waterfalls fixed. Rating modified.
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