Crystal Caves

  • Rating: 6

Reviews and comments

    Duke 16 Dec 2011, 21:25 (edited 20 Dec 11, 21:27)

    10Recommended:

    I can say that this map is very good, aldo a bit small. But I can see that (no matter the size) the map has been done very nicely with 7 layers used. The music also fits in perfectly. Also the weapons and the carrot placement was nice. Nice job.

    This is a short review. It has less impact on the upload's score.

    cooba 17 Dec 2011, 16:37 (edited 17 Dec 11, 16:39)

    Some good eyecandy ideas all around (I dig the waterfalls), shame that the level looks rather amateurish as a whole (very repetitive tile work on the bottom and in the indoor backgrounds). Why put a black tile on layer 7 and then a textured background on 8? Beats me. The ambient lighting is a tad bit too dark. The music wasn’t too bad but the sample quality was grating (and also loud).

    The layout doesn’t look like a lot of effort went into it. I can imagine dueling here would be boring. I was hoping the Devan shrine (which I mistook for a well) would have some use, even as just another way down. With no powerups, little ammo, and no room for using special moves effectively, it’s going to be a slow game. I recommend studying Moonlit Harbor and Triton Armory to see how to make a duel level. Can’t quite pinpoint a rating.

    3 of 4 people found this a good review. Did you? Yes/No

    PT32 22 Dec 2011, 19:20

    Keep in mind that this is a (relatively) older level, and that it’s been God only knows how long since I’ve made a decently memorable battle level.