Prelude
Lithium’s third uploaded CTF level just like the last one, containing pits, Bannerwatch Base. To be honest i don’t really get what the name means (even after googling it) but let’s stay at that its a kind of headquarters in a drear planet. I’m referring to the modern look and the shuttles in the background. So let’s see!
Eyecandy
Generally good, not glowing, not deceptive, natural (get it right) and goodlooking. I definetly like the spaceships in the background. The structure of the walls and layer 5 backgrouns are systematic mixed with random what is a right method in making such things. The windows as transpalucent wall items is loveable. They even have light around it, you used Lights pretty fine. On the other hand, this tileset is very rich in elements, yet the level doesn’t utilize it. The level doesn’t have just some tubecovers at the foreground layers, it doesn’t include any eyecandy, not even on masked walls. Some people find foreground things in the playing area annoying so it might count as a good point though. Moreover you optimized this nice and kind of simple eyecandy for low detail.
Rating:20/25
Layout
Mainly its like two bases facing eachother, each side the falg and +1 carrot in the middle, top toaster and bottom RF. between them there is an open area. The top of the bases are very abuseable places, considering that people hardly can get up to hit, if its camped. I was really thinking that maybe, there was some sneaky way to get up or shoot in, but no, I just could get hit to blink, and then have a try. I would suggest to make a tricky way to backstab the camper like a tube from the middle to up (also leaveing unmasked the place between the top warps). ‘Bout the lower tight way, it’s hard to chase trough, shooting in with Electroblaster isnt effecite, but it doesn’t ensure you to get to the base so it’s somewhat fine. Let’s turn the page to balancing. The level is symmetrical so its solved, its a very lazy solution though to mirror the half. Also, in such a small size i think it would be expected to make it assimetrical. Anyway the structure is fair, easy to learn.
Rating:9/15
Gameplay
This is the most important part of a level, especially in CTF. To begin, you recomend duels and 2v2s because of the size, however i tried a duel and it was very boring. The reason was that, there were 3 carrots and the map is full of defendable places. You hardly ever risk your life with chasing/attacking because your enemy can just hit you, you can’t even go with him and block his way or something because he can just simply turn back. This thing partially affects 2v2s too. Despite there you can risk attacking the flagholder, you will still have a quite hard time, he will mostly have a huge advantage. So both Duels and 2v2s are slow and actionless (obviously unless ppl make lots of mistakes). What’s next? 3v3s which lacks of this bad probably. I played the most of that in this level, it can keep 6 players ‘cause of the plenty of PUs and carrots, the little backward here is the small size. The fighting is near pure mindplay so is definetly great, furthermore, the bases themselves aren’t strongly campable, what makes a good tactical, domination game.
Turning to the bad, the ways are too narrow at certean places. Sadly i have to mention the flow here because its bothering. I usually have to retry jumping up with the srping down at the RF PUs. There is a little chance to fail to get the flag, you occasionally run to a srping or fall down so its bad. I’m not reflecting to that its a total failure, because its just time to get used to it (like most things), only that, it can weightly decrase the people’s impression.
Rating:24/35
Pickups
Lots of armour all over the small level, you always have something useful. I’m personally more the fan of big ammo piles to reload, but whatever. The powerup choice is definetly awesome. BNC would be too powerful, seeker wouldn’t really fit, but here i find myself using RF and Toaster effectively in face to face combat. The PUs are hardly controllable, even decreasing the functionality of duels (but increase 3v3’s)(imo). The toaster PU’s placement is fine, yet The RF powerup freaked me out a litte bit, it definetly needs time to get used it. At first glance i didn’t get what’s with the +1 carrots, but they are good and original, i didn’t really like it at the begining, but the more i played the more i liked it. The full corrot is in the center if the map, with warps leading to it. I once shooted it down from myself, with spamming some RFs, was funny. What to say, greatly placed. Maybe the only thing that makes the top place bad to camp is that there isn’t too much ammo, i find this nice, but if you go there with filled pockets you wont have a bad time. Oh and you left there some Daamm tasty chocolates! NOM NOM!
Rating:17/20
Music
Greatly fits. I personally love it. By the way it is named “Cosmic Outflow” and is made by Falcon and Pulse in 1996 (you should add it, really, they deserve it!).
Rating:5/5
Ending
Nice Job Sir, it’s a good level. Probably would be even better if you took my suggestions into consideration.
7.5 out of 10
~RabidRabb